Turret: Difference between revisions

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The player can deploy his or her own turrets.  See [[inactive turret]].
The player can deploy his or her own turrets.  See [[inactive turret]].


They can attack up to 24 tiles with their SMGs and are quite deadly.
They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.


== Changes ==
== Changes ==

Revision as of 04:43, 3 December 2013

t turret

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 30
Species robot
Size dog sized
Weight 285.25 kg
Material steel
Phase STEEL
Speed 100
Combat
Melee Sk 0
Damage 0d0 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 14
Cut Armor 16
Other
Special Ab smg
SA Cooldown 1 turns
Aggressiveness 100
Morale 100
Difficulty 14
Flags SEES, NOHEAD, ELECTRONIC, IMMOBILE, NO_BREATHE, FRIENDLY_SPECIAL
Vision 40
Night Vision 1
 A small, round turret which extends from the floor. Two SMG barrels swivel 360 degrees. 

This creature is a dog sized robot. It's an awful fighter with very low hit points. It's as fast as you, clumsy, has very high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to shoot its SMG, every 1 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, has no distinguishable head (it's unaffected by head shots), can be damaged by EMP blasts and become friendly, cannot move, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can use special attacks even on friendly creatures, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it explodes.


Notes

Turrets can be found guarding various government installations in the world. Eight turrets are always found guarding military outposts. Turrets can spawn in the top level of a military bunker if the player enters without an ID card (i.e. with explosives). Individual turrets can be found in rooms in science labs.

The player can deploy his or her own turrets. See inactive turret.

They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.

Changes

  • - Fix turrets shuffing around when off map.
  • - Fix turret drops.