Beagle Mini-Tank UGV: Difference between revisions
Coolthulhu (talk | contribs) (How to rek and not get rekt. Spoilered attack mechanic, but not things that can be read from the statblock (senses, armor)) |
m (Kenoxite moved page Tankbot to Tank drone) |
(No difference)
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Revision as of 07:44, 18 December 2014
R tankbot Hitchhiker's Guide: | |
Hit Points | 240 |
---|---|
Species | robot |
Size | tank sized |
Weight | 1,400.00 kg |
Material | steel |
Phase | STEEL |
Speed | 100 |
Combat | |
Melee Sk | 0 |
Damage | 0d0 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 22 |
Cut Armor | 20 |
Other | |
Special Ab | multi_robot |
SA Cooldown | 4 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 52 |
Flags | SEES, HEARS, GOODHEARING, NOHEAD, BASHES, DESTROYS, ATTACKMON, NO_BREATHE, ELECTRONIC |
Vision | 40 |
Night Vision | 1 |
This creature is a tank sized robot. It's an awful fighter with extremely high hit points. It's as fast as you, clumsy, has extremely high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to engage you with either its tazer, flamethrower, machine gun, grenade launcher or main cannon, every 4 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to track noises particularly well, has no distinguishable head (it's unaffected by head shots), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), attacks any creature in its way, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can be damaged by EMP blasts and become friendly, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, nothing unusual happens.
Notes
Pretty much the strongest monster in the game. Not necessarily the most dangerous, as it can be easy to avoid.
Will use a variety of attacks that depend on distance (the first one that applies is used):
- 50% of Tazer if adjacent
- Flamethrower if 5 or less
- M4A1 rifle if 20 or less
- 40mm frag grenade if 30 or less
- Rocket between ranges 35 and 50 if you're huge (as in, mutated to be huge), in a vehicle or if it's hacked to be on your side
It's not vulnerable to fire (not even raging fire), but it's armor doesn't stand a chance against rifle caliber ammo. It can't see in the darkness and has no sense of smell. If you can outrun it while staying in the darkness, you can destroy it even with relatively light firearms.
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