Sandbox: EnemyTest: Difference between revisions
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<noinclude>{{enemydescription1</noinclude> | <noinclude>{{enemydescription1</noinclude> | ||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name= | |name=turret | ||
}}<noinclude> | }}<noinclude> | ||
Revision as of 09:53, 19 December 2014
2 turret<br\>Versions:<br\>
[Stable] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 30 |
Species | robot |
Size | dog sized |
Weight | 285.25 kg |
Material | steel |
Speed | 100 |
Combat | |
Melee Sk | 0 |
Damage | 0d0 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 14 |
Cut Armor | 16 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 14 |
Luminance | 30 |
Flags | SEES, NOHEAD, ELECTRONIC, IMMOBILE, NO_BREATHE, FRIENDLY_SPECIAL |
This creature is a dog sized robot. It's an awful fighter with very low hit points. It's as fast as you, clumsy, has very high armor against bashing weapons and very high armor against cutting ones (that includes bullets). It emits light, so it can be spotted even in darkness.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of steel, it's vulnerable to electricity.
In dynamic spawn mode, it will start to appear 7 hours and 30 minutes after the game starts.
When it dies, it explodes, and there's a 0% chance of it dropping more things than normal.
Notes
Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.
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