Broken cyborg: Difference between revisions
Pandromidal (talk | contribs) (→Notes) |
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<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=broken cyborg | |name=broken cyborg | ||
|glyph=<nowiki> | |id=mon_broken_cyborg | ||
|glyph=<nowiki>@</nowiki> | |||
|color=dkgray | |color=dkgray | ||
|meleedamage=2d2 | |meleedamage=2d2 | ||
|cutdamage=0 | |cutdamage=0 | ||
|description=A robot body with the head of a human. | |description=A robot body with the head of a human. All kinds of electronic wires and devices are implanted in its head. Patches of skin look diseased or rotting. This cyborg moves erratically and has a confused and deranged look in its eyes. | ||
|species=ROBOT | |species=ROBOT | ||
|size=MS_MEDIUM | |size=MS_MEDIUM | ||
Line 34: | Line 35: | ||
|flag10=STUMBLES | |flag10=STUMBLES | ||
|flag11=CBM_POWER | |flag11=CBM_POWER | ||
|flag12=NO_REVIVE | |flag12=HUMAN | ||
|flag13=BONES | |||
|flag14=NO_REVIVE | |||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== |
Revision as of 23:52, 5 September 2016
@ broken cyborg Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | robot |
Size | human sized |
Weight | 570.50 kg |
Material | steel |
Phase | steel |
Speed | 90 |
Combat | |
Melee Sk | 2 |
Damage | 2d2 bash + 0 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 14 |
Cut Armor | 10 |
Other | |
Special Ab | PARROT |
SA Cooldown | 80 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, BASHES, ATTACKMON, ELECTRONIC, NO_BREATH, VIS50, REVIVES, WARM, STUMBLES, CBM_POWER, HUMAN, BONES, NO_REVIVE |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized robot. It's an incompetent fighter with moderate hit points. It's a bit slower than you, very agile, has very high armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to say nonsensical and disturbing things, every 80 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, can bash destroyable objects in its way (like doors), attacks any creature in its way, can be damaged by EMP blasts and become friendly, NO_BREATH, has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), stumbles around, can drop a power storage bionic when dissected, can produce human flesh when butchered, can produce bones and sinews when butchered, NO_REVIVE, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, nothing unusual happens.
Notes
- Formerly living head placed on robot body. Driven insane. Cyborg parts, and the goo infusion of the head repair the body and head. Making it unable to die properly. The head is suicidal. But the cyborg body overrides the wishes of the head. Pretty tragic. What were they building in this lab?
- Unrelated to the Broken Cyborg starting profession. This monster is how how the failed cyborg could have ended up. But thankfully the failed cyborg didn't.
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