Sandbox: EnemyTest

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 13:01, 19 December 2014 by JayJayForce (talk | contribs) (Changed to irradiated wanderer, test to see if it can handle multiple enemies with the same name, it can't.)
Jump to navigation Jump to search


W irradiated wanderer<br\>Versions:<br\>

[Stable] - [Experimental (create)]

General
Hit Points 90
Species aberration
Size human sized
Weight 81.50 kg
Material flesh
Speed 80
Combat
Melee Sk 6
Damage 2d6 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 4
Cut Armor 4
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 100
Morale 100
Difficulty 8
Luminance 0
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, VIS50, NOGIB
 This rotting corpse seeps a glowing ooze from its lesions. A strange tattered jumpsuit marks it as an oddity across the wasteland. 

This creature is a human sized aberration. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a aberration, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

In dynamic spawn mode, it will start to appear 4 hours and 30 minutes after the game starts.

When it dies, it melts away, and there's a 0% chance of it dropping more things than normal.


Notes

Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.

Feel free to play with this page.

More info about all this here.