Sandbox: EnemyTest

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Revision as of 12:51, 19 December 2014 by JayJayForce (talk | contribs) (Does not seem to like shocker brute for some reason)
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Z shocker brute<br\>Versions:<br\>

[Stable] - [Experimental (create)]

General
Hit Points 300
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Speed 110
Combat
Melee Sk 3
Damage 3d4 bash + 2 cut
Dodge Sk 0
Protection
Bash Armor 3
Cut Armor 1
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 100
Morale 100
Difficulty 22
Luminance 2
Flags Error: no local variable "flags" has been set.
 A huge beast covered in visible scarring from what you can only guess was 'research'. Being near it, you can hear a slight humming, like that of an electrical transformer. 

This creature is a human sized zombie. It's a competent fighter with insanely high hit points. It's a bit faster than you, clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). It emits light, so it can be spotted even in darkness.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

In dynamic spawn mode, it will start to appear 11 hours and 30 minutes after the game starts.

When it dies, nothing unusual happens, and there's a 0% chance of it dropping more things than normal.


Notes

Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.

Feel free to play with this page.

More info about all this here.