Sandbox: EnemyTestVanilla

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Revision as of 08:00, 20 December 2014 by Kenoxite (talk | contribs) (As seen here, existing pages wouldn't need to be edited with the new automated system (once the enemydescription template is replaced with the new one), making the transition quite painless)
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2 turret<br\>Versions:<br\>

[Stable] - [Experimental (create)]

General
Hit Points 30
Species robot
Size dog sized
Weight 285.25 kg
Material steel
Speed 100
Combat
Melee Sk 0
Damage 0d0 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 14
Cut Armor 16
Other
Special Ab Error: no local variable "special_attacks" has been set.
Aggressiveness 100
Morale 100
Difficulty 14
Luminance 30
Flags SEES, NOHEAD, ELECTRONIC, IMMOBILE, NO_BREATHE, FRIENDLY_SPECIAL
 The General Atomics TX-1 Guardian, a small, pill-shaped automated gun turret using state of the art ATR systems to dynamically reorient itself to new friends and enemies alike. The two SMG barrels can swivel a full 360 degrees. 

This creature is a dog sized robot. It's an awful fighter with very low hit points. It's as fast as you, clumsy, has very high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to shoot its SMG every 1 turns. It emits light, so it can be spotted even in darkness.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, has no distinguishable head (it's unaffected by head shots), can be damaged by EMP blasts and become friendly, cannot move, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can use special attacks even on friendly creatures, and nothing else.

Being made of steel, it's vulnerable to electricity.

In dynamic spawn mode, it will start to appear 7 hours and 30 minutes after the game starts.

When it dies, it explodes, and there's a 88% chance of it dropping more things than normal.


Notes

Turrets can be found guarding various government installations in the world, though most turrets found outdoors nowadays will be milspec turrets. Turrets are present in the top level of a science lab if the player enters without an ID card (i.e. with explosives); they despawn silently for authorized staff. Individual turrets can later be found in science lab computer rooms. Police roadblocks also deployed several 9mm turrets.

The player can deploy her or his own turrets. See inactive turret. A (hostile or friendly) turret affected by EMP (such as from EMP grenade) will turn back into inactive turret and drop unused ammo (9mm). If destroyed by damage instead, it will explode (radius 1) and drop 1 component (scrap, electronic or 9mm).

They can attack up to 24 tiles with their SMGs and can eviscerate targets at close range with up to and more than 50+ damage per shot (And it'll fire multiple times a turn to boot), it's debatable whether or not it's actually broken, considering that it'd be easier to punch an entire horde of zombies to death than to walk towards a turret under any circumstance.

(Some?) Turrets will warn the player by beeping loudly before attacking.

Changes

  • - Fix turrets shuffing around when off map.
  • - Fix turret drops.