Chicken walker

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Revision as of 19:41, 5 August 2016 by Soyweiser (talk | contribs) (→‎Notes: Added tazer info.)
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R chicken walker

Hitchhiker's Guide:
Stable (0.F-3) - [ chicken walker ]
Experimental - [ chicken walker ]

Hit Points 90
Species robot
Size cow sized
Weight 840.00 kg
Material steel
Phase STEEL
Speed 115
Combat
Melee Sk 3
Damage 3d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 18
Cut Armor 14
Other
Special Ab CHICKENBOT
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 32
Flags SEES, HEARS, BASHES, NO_BREATHE, ELECTRONIC, PRIORITIZE_TARGETS
Vision 40
Night Vision 1
 The Northrup ATSV, a massive, heavily-armed and armored robot walking on a pair of reverse-jointed legs. Armed with a 40mm anti-vehicle grenade launcher, 5.56 anti-personnel gun, and the ability to electrify itself against attackers, it is an effective automated sentry, though production was limited due to a legal dispute. 

This creature is a cow sized robot. It's a competent fighter with high hit points. It's a bit faster than you, clumsy, has extremely high armor against bashing weapons and very high armor against cutting ones (that includes bullets). Its special ability allows it to use either a tazer, fire its M4A1, or fire a grenade, depending on distance, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, can bash destroyable objects in its way (like doors), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can be damaged by EMP blasts and become friendly, smartly selects targets to attack, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, it explodes.


Notes

Left by the military, near roadblocks along the roads. They have quite some firepower, they use a M4-equivalent (556 rounds) at close range, or a MGL-equivalent loaded with 40 mm frag rounds at far away targets or vehicles.

Fortunately, they are rumored to not see as far as normal humans, so you may be able to escape if you spot one at range. Alternatively, a good rifle and armor may be able to help, and they fold quickly when confronted with a rocket launcher. If you've managed to assemble the "control laptop" remote hacking computer, chicken walkers make good escorts for a survivor on foot, too, as they'll turn that firepower on whatever hostiles get in your way. During the night or in dark places, plonking at them with a good bow and good arrows is surprisingly effective if you can stay hidden.

Pre 0.C (Cooper) the targeting software of most robots was set on "kill all living humans". Which had an unfortunate side effect, as the zombies didn't quite register as "living", but police, National Guard, and player characters certainly did! But thanks to the magic of wireless software updates, this has mostly been fixed. It now properly tries to shoot anybody who is not authorized, or breaks curfew, or is considered a threat.

  • Upon death they explode damaging everything nearby.
  • Carries 1000 556 rounds, 100 40 mm frag rounds.
  • Has a Tazer for close ranged combat.