Zombie dancer
Z Zombie dancer Hitchhiker's Guide: | |
Hit Points | 10000 |
---|---|
Species | zombie |
Size | tank sized |
Weight | 200.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 200 |
Combat | |
Melee Sk | 0 |
Damage | 1d5 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 12 |
Cut Armor | 8 |
Other | |
Special Ab | dance |
SA Cooldown | 30 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 50 |
Flags | WARM, BASHES, DESTROYS, LEATHER, NO_BREATHE, REGENERATES_50, BONES, POISON, FAT |
Vision | 40 |
Night Vision | 1 |
The funk of forty thousand years,
And grisly ghouls from every tomb,
”
This creature is a tank sized zombie. It's an awful fighter with insanely high hit points. It's way faster then you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to dances, every 30 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), can produce leather when butchered, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), regenerates over time very quickly, can produce bones and sinews when butchered, is poisonous to eat (produces tainted meat when butchered), can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
- The king of pop
- This is the reason you use the no joke monsters mod. Zombie hulk dancers that turn aggressive when thriller dies. Good luck.
- How to deal with this? Use debug menu and kill all monsters command.
- In 0.D (Danny) this monster was moved to the Crazy Cataclysm mod.
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