Broken cyborg
Z broken cyborg Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | robot |
Size | human sized |
Weight | 570.50 kg |
Material | steel |
Phase | steel |
Speed | 90 |
Combat | |
Melee Sk | 2 |
Damage | 2d2 bash + 0 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 14 |
Cut Armor | 10 |
Other | |
Special Ab | PARROT |
SA Cooldown | 80 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, BASHES, ATTACKMON, ELECTRONIC, NO_BREATH, VIS50, REVIVES, WARM, STUMBLES, CBM_POWER |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized robot. It's an incompetent fighter with moderate hit points. It's a bit slower than you, very agile, has very high armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to say nonsensical and disturbing things, every 80 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, can bash destroyable objects in its way (like doors), attacks any creature in its way, can be damaged by EMP blasts and become friendly, NO_BREATH, has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), stumbles around, can drop a power storage bionic when dissected, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, nothing unusual happens.
Notes
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