Graboid
W graboid Hitchhiker's Guide: | |
Hit Points | 210 |
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Species | worm |
Size | tank sized |
Weight | 200.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 180 |
Combat | |
Melee Sk | 5 |
Damage | 3d12 bash + 6 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 12 |
Cut Armor | 8 |
Other | |
Aggressiveness | 40 |
Morale | 120 |
Difficulty | 25 |
Flags | DIGS, HEARS, GOODHEARING, POISON, BASHES, DESTROYS, WARM, LEATHER, FAT |
Vision | 40 |
Night Vision | 1 |
This creature is a tank sized worm. It's a competent fighter with extremely high hit points. It's faster than you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets).
It has extremely high morale and it's aggressive. Being a worm, it's afraid of being hurt, and can be angered by nothing in particular.
It is able to dig through the ground (becoming immune to traps and fields), can hear noises, is able to track noises particularly well, is poisonous to eat (produces tainted meat when butchered), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), is warm blooded (it appears in infrared), can produce leather when butchered, can produce fat when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it splits in two half worms.
Notes
Graboids can be found with their little brothers, giant worms, in dirt and grass terrains. They can only move on terrain that can be dig through, so characters standing on a road are completely safe from them.
This enemy is a reference to the movie Tremors, in which the two main characters fight a giant underground worms called Graboids.
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