Sandbox: EnemyTest
& shoggoth<br\>Versions:<br\>
[Stable] - [Experimental (create)] | |
General | |
---|---|
Hit Points | 400 |
Species | nether inhabitant |
Size | tank sized |
Weight | 200.00 kg |
Material | protoplasmic |
Speed | 90 |
Combat | |
Melee Sk | 10 |
Damage | 8d7 bash + 6 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 10 |
Cut Armor | 30 |
Other | |
Special Ab | Error: no local variable "special_attacks" has been set. |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 20 |
Luminance | 0 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, REVIVES |
This creature is a tank sized nether inhabitant. It's a very competent fighter with insanely high hit points. It's a bit slower than you, clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular.
It has no extra particularities, and nothing else.
Being made of protoplasmic, it's vulnerable to nothing in particular.
In dynamic spawn mode, it will start to appear 10 hours and 30 minutes after the game starts.
When it dies, it melts away, and there's a 0% chance of it dropping more things than normal.
Notes
Change the value of "name" (editing the source of this page) to automatically retrieve the data from any monster from the latest stable version.
Feel free to play with this page.
More info about all this here.
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