Half worm
s half worm Hitchhiker's Guide: | |
Hit Points | 20 |
---|---|
Species | worm |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 80 |
Combat | |
Melee Sk | 4 |
Damage | 2d6 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 2 |
Cut Armor | 0 |
Other | |
Aggressiveness | 10 |
Morale | 40 |
Difficulty | 2 |
Flags | DIGS, HEARS, GOODHEARING, WARM, LEATHER |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized worm. It's a competent fighter with very low hit points. It's slower than you, clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has low morale and it's mostly aggressive. Being a worm, it's afraid of being hurt, and can be angered by nothing in particular.
It is able to dig through the ground (becoming immune to traps and fields), can hear noises, is able to track noises particularly well, is warm blooded (it appears in infrared), can produce leather when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
Half worms can only be spawned from graboids or giant worms.
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