Broken cyborg

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Revision as of 10:54, 29 August 2016 by Soyweiser (talk | contribs) (Necromancers can no longer revive it. (Not that they should ever be able to meet).)
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Z broken cyborg

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 60
Species robot
Size human sized
Weight 570.50 kg
Material steel
Phase steel
Speed 90
Combat
Melee Sk 2
Damage 2d2 bash + 0 cut
Dodge Sk 5
Protection
Bash Armor 14
Cut Armor 10
Other
Special Ab PARROT
SA Cooldown 80 turns
Aggressiveness 100
Morale 100
Difficulty 4
Flags SEES, HEARS, BASHES, ATTACKMON, ELECTRONIC, NO_BREATH, VIS50, REVIVES, WARM, STUMBLES, CBM_POWER, NO_REVIVE
Vision 40
Night Vision 1
 A robot body with the head of a human. All kinds of electronic wires and devices are implanted in its head. Patches of skin look diseased or rotting. This cyborg moves erratically and has a confused and deranged look in its eyes. 

This creature is a human sized robot. It's an incompetent fighter with moderate hit points. It's a bit slower than you, very agile, has very high armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to say nonsensical and disturbing things, every 80 turns.

It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, can bash destroyable objects in its way (like doors), attacks any creature in its way, can be damaged by EMP blasts and become friendly, NO_BREATH, has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), stumbles around, can drop a power storage bionic when dissected, NO_REVIVE, and nothing else.

Being made of steel, it's vulnerable to electricity.

When it dies, nothing unusual happens.


Notes