Rat king

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S rat king

Hitchhiker's Guide:
Stable (0.F-3) - [ rat king ]
Experimental - [ rat king ]

Hit Points 220
Species mammal
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 40
Combat
Melee Sk 4
Damage 1d3 bash + 1 cut
Dodge Sk 0
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab ratking
SA Cooldown 3 turns
Aggressiveness 10
Morale 100
Difficulty 18
Vision 40
Night Vision 1
 A group of several rats, their tails knotted together in a filthy mass. A wave of nausea washes over you in its presence. 

This creature is a human sized mammal. It's a competent fighter with extremely high hit points. It's extremely slow, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to say menacing things and maybe give you a nasty disease, every 3 turns.

It has extremely high morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular.

It has no extra particularities, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it spawns avenging rats.


Notes

The rat king can be found in some caves. Every 3 turns, the rat king can inflict the ratting disease for 20 turns on characters within 9 squares as a special attack. Its main attack is very weak, and its only threat is the infliction of the ratting debuffs in the presence of large numbers of sewer rats.

It's a reference to real-life incidents of the same name.