Fungal tendril
2 fungal tendril Hitchhiker's Guide: | |
Hit Points | 30 |
---|---|
Species | fungus |
Default Faction | fungus |
Size | human sized |
Weight | 27.17 kg |
Material | vegetable matter |
Phase | veggy |
Speed | 100 |
Combat | |
Melee Sk | 6 |
Damage | 2d4 bash + 3 cut |
Dodge Sk | 4 |
Protection | |
Bash Armor | 10 |
Cut Armor | 4 |
Other | |
Special Ab | FUNGUS_INJECT |
SA Cooldown | 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 18 |
Flags | HEARS, GOODHEARING, NOHEAD, POISON, IMMOBILE, NO_BREATHE, HARDTOSHOOT |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized fungus. It's a competent fighter with very low hit points. It's as fast as you, agile, has high armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to attack with a fungus infected needle, every 10 turns.
It has extremely high morale and it's totally aggressive. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.
It can hear noises, is able to track noises particularly well, has no distinguishable head (it's unaffected by head shots), is poisonous to eat (produces tainted meat when butchered), cannot move, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), is very hard to shoot at (some hits are treated as misses), can produce plant marrow and plant fibre when butchered, and nothing else.
Being made of vegetable matter, it's vulnerable to fire, smoke and, particularly, tear gas and radioactive gas.
When it dies, it releases spore clouds.
Notes
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