Broken cyborg: Difference between revisions
(→Notes: Added spoiler. Added note that this is not related to the profession.) |
No edit summary |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=broken cyborg | |name=broken cyborg | ||
|glyph=<nowiki> | |id=mon_broken_cyborg | ||
|color= | |glyph=<nowiki>@</nowiki> | ||
|color=dark_gray | |||
|hitpoints=60 | |||
| | |||
|species=ROBOT | |species=ROBOT | ||
|size= | |size=MEDIUM | ||
|material=steel | |material=steel | ||
|difficulty=4 | |difficulty=4 | ||
|aggression=100 | |||
|speed=90 | |||
|meleesk=2 | |meleesk=2 | ||
| | |meleedamage=2d2 | ||
| | |cutdamage=0 | ||
|dodgesk=5 | |dodgesk=5 | ||
|basharmor=14 | |basharmor=14 | ||
|cutarmor=10 | |cutarmor=10 | ||
|flag1=SEES | |flag1=SEES | ||
|flag2=HEARS | |flag2=HEARS | ||
Line 28: | Line 24: | ||
|flag4=ATTACKMON | |flag4=ATTACKMON | ||
|flag5=ELECTRONIC | |flag5=ELECTRONIC | ||
|flag6= | |flag6=NO_BREATHE | ||
|flag7= | |flag7=REVIVES | ||
|flag8= | |flag8=WARM | ||
|flag9= | |flag9=STUMBLES | ||
|flag10= | |flag10=HUMAN | ||
|flag11= | |flag11=NO_NECRO | ||
| | |specialabil1=PARROT | ||
|specialtime1=80 | |||
|morale=100 | |||
|default_faction=science | |||
|ondeath=NORMAL | |||
|harvest=mon_broken_cyborg | |||
|vision_day=50 | |||
|description=A robot body with the head of a human. All kinds of electronic wires and devices are implanted in its head. Patches of skin look diseased or rotting. This cyborg moves erratically and has a confused and deranged look in its eyes. | |||
}}<noinclude> | |||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE broken cyborg/doc PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category:robots]] | [[Category:robots]] | ||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Latest revision as of 15:59, 19 October 2018
@ broken cyborg Hitchhiker's Guide: | |
Hit Points | 60 |
---|---|
Species | robot |
Default Faction | science |
Size | human sized |
Weight | 570.50 kg |
Material | steel |
Phase | steel |
Speed | 90 |
Combat | |
Melee Sk | 2 |
Damage | 2d2 bash + 0 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 14 |
Cut Armor | 10 |
Other | |
Special Ab | PARROT |
SA Cooldown | 80 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, BASHES, ATTACKMON, ELECTRONIC, NO_BREATHE, REVIVES, WARM, STUMBLES, HUMAN, NO_NECRO |
Vision | 50 |
Night Vision | 1 |
This creature is a human sized robot. It's an incompetent fighter with moderate hit points. It's a bit slower than you, very agile, has very high armor against bashing weapons and high armor against cutting ones (that includes bullets). Its special ability allows it to say nonsensical and disturbing things, every 80 turns.
It has extremely high morale and it's totally aggressive. Being a robot, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, can bash destroyable objects in its way (like doors), attacks any creature in its way, can be damaged by EMP blasts and become friendly, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), stumbles around, can produce human flesh when butchered, cannot be revived by necromancer attacks, can revive over time, and nothing else.
Being made of steel, it's vulnerable to electricity.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
- Formerly living head placed on robot body. Driven insane. Cyborg parts, and the goo infusion of the head repair the body and head, making it unable to die properly. The head is suicidal, but the cyborg body overrides the wishes of the head. Pretty tragic. What were they building in this lab?
- Unrelated to the Broken Cyborg starting profession. This monster is how the failed cyborg could have ended up, but thankfully they didn't.
- In the total conversion version of the Aftershock Mod, these creatures currently serve as the replacement for zombies found in cities in the mod.
|