Feral runner: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=feral runner | |||
|id=mon_zombie_runner | |||
|glyph=<nowiki>Z</nowiki> | |||
|color=brown_white | |||
|hitpoints=70 | |||
|species=ZOMBIE, HUMAN | |||
|size=MEDIUM | |||
|material=flesh | |||
|difficulty=4 | |||
|aggression=100 | |||
|speed=105 | |||
|meleesk=4 | |||
|meleedamage=4d3 | |||
|cutdamage=1 | |||
|dodgesk=1 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=WARM | |||
|flag5=BASHES | |||
|flag6=POISON | |||
|flag7=NO_BREATHE | |||
|flag8=REVIVES | |||
|flag9=BONES | |||
|flag10=PUSH_MON | |||
|specialabil1=scratch | |||
|specialabil2=bite | |||
|specialtime1=10 | |||
|specialtime2=5 | |||
|morale=100 | |||
|default_faction=zombie | |||
<!--path settings--> | |||
|max_dist=4 | |||
<!--end of path settings--> | |||
|ondeath=NORMAL | |||
|vision_night=3 | |||
|BurnID=mon_zombie_scorched | |||
|BurnName=scorched zombie | |||
|upgrade=feral hunter | |||
|upgrade_half_life=10 | |||
|description=This recently-risen body moves quickly, darting its head back and forth and gnawing at its hands. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
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([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE feral runner/doc PAGE DO NOT EDIT HERE* | |||
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
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</div> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category: | [[Category:zombies]] | ||
[[Category:humans]] | |||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Latest revision as of 15:05, 8 November 2018
Z feral runner Hitchhiker's Guide: | |
Hit Points | 70 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 105 |
Combat | |
Melee Sk | 4 |
Damage | 4d3 bash + 1 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | scratch, bite |
SA Cooldown | 10 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 10 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.
(View - Edit Notes )Notes
Not actually a totally remarkable zombie on its own; it is only slightly faster than you and only deals a little more damage than an ordinary zombie (plus a bit of cutting damage). Its evolutions feral hunters and feral predators are more dangerous, however...
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