Feral runner: Difference between revisions

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(updated monster and added new system.)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=feral runner
|name=feral runner
|monsterID: mon_zombie_runner
|id=mon_zombie_runner
|glyph=<nowiki>Z</nowiki>
|glyph=<nowiki>Z</nowiki>
|color=white_brown
|color=brown_white
|hitpoints=70
|hitpoints=70
|species=species_zombie
|species=ZOMBIE, HUMAN
|size=MS_MEDIUM
|size=MEDIUM
|material=FLESH
|material=flesh
|difficulty=4
|difficulty=4
|aggression=100
|aggression=100
|speed=105
|speed=105
|meleesk=4
|meleesk=4
|meleedamage=4d3
|meleedamage=4d3
|cutdamage=1
|cutdamage=1
|dodgesk=1
|dodgesk=1
|basharmor=0
|flag1=SEES
|cutarmor=0
|flag2=HEARS
|flag1=SEES
|flag3=SMELLS
|flag2=HEARS
|flag4=WARM
|flag3=SMELLS
|flag5=BASHES
|flag4=BONES
|flag6=POISON
|flag5=WARM
|flag7=NO_BREATHE
|flag6=BASHES
|flag8=REVIVES
|flag7=GROUP_BASH
|flag9=BONES
|flag8=POISON
|flag10=PUSH_MON
|flag9=NO_BREATHE
|specialabil1=scratch
|flag10=REVIVES
|specialabil2=bite
|flag11=PUSH_MON
|specialtime1=10
|specialabil=bite
|specialtime2=5
|specialtime=5
|morale=100
|morale=100
|default_faction=zombie
|ondeath=zombie
<!--path settings-->
|description=This recently-risen body moves quickly, darting its head back and forth and gnawing at its hands.
|max_dist=4
<!--end of path settings-->
|ondeath=NORMAL
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|upgrade=feral hunter
|upgrade_half_life=10
|description=This recently-risen body moves quickly, darting its head back and forth and gnawing at its hands.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  
 
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE feral runner/doc PAGE DO NOT EDIT HERE*
 
-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 15:05, 8 November 2018

Z feral runner

Hitchhiker's Guide:
Stable (0.F-3) - [ feral runner ]
Experimental - [ feral runner ]

Hit Points 70
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 105
Combat
Melee Sk 4
Damage 4d3 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab scratch, bite
SA Cooldown 10 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 4
Flags SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
 This recently-risen body moves quickly, darting its head back and forth and gnawing at its hands. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 10 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

Not actually a totally remarkable zombie on its own; it is only slightly faster than you and only deals a little more damage than an ordinary zombie (plus a bit of cutting damage). Its evolutions feral hunters and feral predators are more dangerous, however...

( Edit Notes )