Dachshund: Difference between revisions
(Automatically generated new monster) |
Obamagaming (talk | contribs) m (Updated description to current (0.F)) |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=dachshund | |name=dachshund | ||
Line 21: | Line 22: | ||
|flag4=FAT | |flag4=FAT | ||
|flag5=FUR | |flag5=FUR | ||
|flag6= | |flag6=HARDTOSHOOT | ||
|flag7= | |flag7=HEARS | ||
|flag8= | |flag8=HIT_AND_RUN | ||
|flag9= | |flag9=KEENNOSE | ||
|flag10= | |flag10=PATH_AVOID_DANGER_1 | ||
|flag11= | |flag11=SEES | ||
|flag12= | |flag12=SMELLS | ||
|flag13= | |flag13=STUMBLES | ||
|flag14 | |flag14=WARM | ||
|specialabil1=EAT_FOOD | |specialabil1=EAT_FOOD | ||
|specialtime1=100 | |specialtime1=100 | ||
|morale=10 | |morale=10 | ||
|default_faction=dog | |default_faction=dog | ||
<!--path settings--> | |||
|max_dist=10 | |||
<!--end of path settings--> | |||
|anger1=HURT | |||
|anger2=FRIEND_ATTACKED | |||
|anger3=FRIEND_DIED | |||
|placate1=MEAT | |||
|ondeath=NORMAL | |ondeath=NORMAL | ||
|description=A weiner dog! This awkward looking dog can be a useful watch dog, plus it looks adorable as it bumbles around | |reproductionID=mon_dog_dachshund_pup | ||
|reproductionName=dachshund puppy | |||
|reproductionCount=4 | |||
|reproductionTimer=270 | |||
|baby_flag=spring, summer, autumn, winter | |||
|biosig_item=dog dung | |||
|biosig_timer=6 | |||
|vision_night=6 | |||
|description=A weiner dog! This awkward looking dog can be a useful watch dog, plus it looks adorable as it bumbles around. Its tiny size also makes it hard to shoot (you monster). | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<!-- | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
<!-- | |||
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE dachshund/doc PAGE DO NOT EDIT HERE* | |||
--> | |||
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
{{Enemies}} | {{Enemies}} | ||
[[Category:mammals]] | [[Category:mammals]] | ||
[[Category:Domesticated Animals]] | |||
{{ver|0.D}} | {{ver|0.D}} | ||
</noinclude> | </noinclude> |
Latest revision as of 04:27, 25 August 2021
d dachshund Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | mammal |
Default Faction | dog |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 135 |
Combat | |
Melee Sk | 3 |
Damage | 2d2 bash + 3 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 100 turns |
Aggressiveness | 3 |
Morale | 10 |
Difficulty | 5 |
Flags | ANIMAL, BONES, DOGFOOD, FAT, FUR, HARDTOSHOOT, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, STUMBLES, WARM |
Vision | 40 |
Night Vision | 6 |
This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 100 turns.
It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat.
It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, is very hard to shoot at (some hits are treated as misses), can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
Produces dog dung, every 6 days.When it dies, nothing unusual happens.
(View - Edit Notes )Notes
|