Firefighter zombie: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=firefighter zombie
|name=firefighter zombie
|glyph=<nowiki>Z</nowiki>
|id=mon_zombie_fireman
|color=c_yellow
|glyph=<nowiki>Z</nowiki>
|hitpoints=80
|color=yellow
|species=species_zombie
|hitpoints=80
|size=MS_MEDIUM
|species=ZOMBIE, HUMAN
|material=FLESH
|size=MEDIUM
|difficulty=3
|material=flesh
|aggression=100
|difficulty=3
|speed=70
|aggression=100
|meleesk=5
|speed=70
|meleedamage=3d3
|meleesk=5
|cutdamage=0
|meleedamage=3d3
|dodgesk=1
|cutdamage=0
|basharmor=6
|basharmor=6
|cutarmor=6
|cutarmor=6
|dropchance=40
|armor_fire=10
|flag1=SEES
|armor_acid=3
|flag2=HEARS
|flag1=SEES
|flag3=SMELLS
|flag2=HEARS
|flag4=STUMBLES
|flag3=STUMBLES
|flag5=WARM
|flag4=WARM
|flag6=BASHES
|flag5=BASHES
|flag7=POISON
|flag6=GROUP_BASH
|flag8=BLEED
|flag7=POISON
|flag9=ACIDPROOF
|flag8=BLEED
|flag10=NO_BREATHE
|flag9=ACIDPROOF
|flag11=VIS40
|flag10=NO_BREATHE
|flag12=REVIVES
|flag11=REVIVES
|specialabil=
|flag12=BONES
|specialtime=0
|flag13=PUSH_MON
|morale=100
|specialabil1=GRAB
|ondeath=zombie
|specialtime1=7
|description=A decaying human body clad in tattered firefighting gear.  It staggers aimlessly, reeking of smoke and decay.
|morale=100
|default_faction=zombie
|ondeath=NORMAL
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|description=A decaying human body clad in tattered firefighting gear.  It staggers aimlessly, reeking of smoke and decay.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE firefighter zombie/doc PAGE DO NOT EDIT HERE*


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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 23:25, 6 November 2018

Z firefighter zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ firefighter zombie ]
Experimental - [ firefighter zombie ]

Hit Points 80
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 70
Combat
Melee Sk 5
Damage 3d3 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 6
Cut Armor 6
Fire Armor 10
Acid Armor 3
Other
Special Ab GRAB
SA Cooldown 7 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, ACIDPROOF, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
 A decaying human body clad in tattered firefighting gear. It staggers aimlessly, reeking of smoke and decay. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's slower than you, clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Has high armor against fire. Has low armor against acid. Its special ability allows it to grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, is immune to acid, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

  • Dies about as easy standard zombie, as gear carried by zombies does not have any effect on zombie stats and abilities. So the various Nomex gear they wear has no effect, and they are not fireproof, and only slightly fireresistant (10 points). They also have a little bit more armor compared to a normal zombie (6 points of both). The firefighter however, is lacking the normal zombies scratch and bite attack, and it can only grab.
  • Obviously, likely to drop a variety of firefighter themed loot. Noteworthy drops include the Firefighter_PBA_mask (with glare 2 protection for welding), Turnout_coat, Firefighter_helmet and other assorted firefighter themed gear. Often encumbering, but with good environmental protection. Won't make you completely fire-proof though, so don't play with matches!
( Edit Notes )