Zombie technician: Difference between revisions
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<noinclude>{{ | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=zombie technician | |||
|id=mon_zombie_technician | |||
|glyph=<nowiki>Z</nowiki> | |||
|color=i_light_cyan | |||
|hitpoints=85 | |||
|species=ZOMBIE, HUMAN | |||
|size=MEDIUM | |||
|material=flesh | |||
|difficulty=6 | |||
|aggression=70 | |||
|speed=75 | |||
|meleesk=5 | |||
|meleedamage=2d3 | |||
|cutdamage=0 | |||
|dodgesk=1 | |||
|basharmor=2 | |||
|cutarmor=2 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=WARM | |||
|flag5=BASHES | |||
|flag6=GROUP_BASH | |||
|flag7=POISON | |||
|flag8=NO_BREATHE | |||
|flag9=REVIVES | |||
|flag10=CBM_TECH | |||
|flag11=BONES | |||
|specialabil1=PULL_METAL_WEAPON | |||
|specialabil2=bite | |||
|specialtime1=25 | |||
|specialtime2=20 | |||
|morale=100 | |||
|default_faction=zombie | |||
|ondeath=NORMAL | |||
|vision_day=15 | |||
|vision_night=2 | |||
|description=Still wearing its work clothes and hardhat, this zombie likely used to work on power lines or other electrical equipment. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<!-- | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
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{{ | {{Enemies}} | ||
<!-- | [[Category:zombies]] | ||
[[Category: | [[Category:humans]] | ||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Latest revision as of 16:48, 10 November 2018
Z zombie technician Hitchhiker's Guide: | |
Hit Points | 85 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 75 |
Combat | |
Melee Sk | 5 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Special Ab | PULL_METAL_WEAPON, bite |
SA Cooldown | 25 turns, 20 turns |
Aggressiveness | 70 |
Morale | 100 |
Difficulty | 6 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, CBM_TECH, BONES |
Vision | 15 |
Night Vision | 2 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to pull any object made out of metal out of a person hand towards it, every 25 turns; bite you, and sometimes bite you nastily, every 20 turns.
It has extremely high morale and it's very aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can drop one or two tech related bionics when dissected, can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
Zombie Technicians, while not particularly dangerous on their own, have the ability to pull metal objects such as swords out of the Player's hand, similarly to an Electromagnetic Unit bionic. A melee-centric character losing his weapon when fighting a mass of zombies could spell their death.
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