Bloated zombie: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=bloated zombie | |||
|id=mon_zombie_gasbag | |||
|glyph=<nowiki>Z</nowiki> | |||
|color=magenta_yellow | |||
|hitpoints=15 | |||
|species=ZOMBIE, HUMAN | |||
|size=MEDIUM | |||
|material=flesh | |||
|difficulty=8 | |||
|aggression=100 | |||
|speed=80 | |||
|meleesk=3 | |||
|meleedamage=2d4 | |||
|cutdamage=0 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=STUMBLES | |||
|flag5=WARM | |||
|flag6=POISON | |||
|flag7=NO_BREATHE | |||
|flag8=REVIVES | |||
|flag9=BONES | |||
|specialabil1=SUICIDE | |||
|specialabil2=scratch | |||
|specialtime1=20 | |||
|specialtime2=15 | |||
|morale=100 | |||
|default_faction=zombie | |||
|ondeath=GAS | |||
|vision_night=3 | |||
|description=With its gray skin swollen to near rupture with putrid gas, this cyst covered zombie looks like it could violently burst under the slightest of disturbances. | |||
}}<noinclude> | }}<noinclude> | ||
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | |||
<h2><span class="plainlinks" style="float: right; font-size: small"> | |||
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2> | |||
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*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE bloated zombie/doc PAGE DO NOT EDIT HERE* | |||
{{ | --> | ||
[[Category: | {{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | ||
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span> | |||
</div> | |||
{{Enemies}} | |||
[[Category:zombies]] | |||
[[Category:humans]] | |||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Latest revision as of 17:20, 1 October 2018
Z bloated zombie Hitchhiker's Guide: | |
Hit Points | 15 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 3 |
Damage | 2d4 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | SUICIDE, scratch |
SA Cooldown | 20 turns, 15 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 8 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, POISON, NO_BREATHE, REVIVES, BONES |
Vision | 40 |
Night Vision | 3 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very low hit points. It's slower than you, clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to dies after attacking, every 20 turns; perform a special scratch attack, every 15 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
(View - Edit Notes )Notes
Explodes (loudly) when close to you leaving behind a poisonous cloud. Nearly harmless when you're outside (clouds disperse faster) and at the edge of the range. If you are a melee character, use rocks (or any type of throwing weapon) to kill it from a, preferably, large distance and negate the possibility of dying from poison. "When it dies, nothing in particular happens" is dubious given it explodes in gas.
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