Corrosive zombie: Difference between revisions

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(updated zombie and added new system.)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=corrosive zombie
|name=corrosive zombie
|monsterId=mon_zombie_corrosive
|id=mon_zombie_corrosive
|glyph=<nowiki>Z</nowiki>
|glyph=<nowiki>Z</nowiki>
|color=c_yellow_white
|color=yellow_white
|hitpoints=140
|hitpoints=140
|species=species_zombie
|species=ZOMBIE, HUMAN
|size=MS_LARGE
|size=LARGE
|material=FLESH
|material=flesh
|difficulty=25
|difficulty=25
|aggression=100
|aggression=100
|speed=75
|speed=75
|meleesk=1
|meleesk=1
|meleedamage=1d6
|meleedamage=1d6
|cutdamage=0
|cutdamage=0
|dodgesk=0
|basharmor=10
|basharmor=10
|cutarmor=2
|cutarmor=2
|flag1=SEES
|dropchance=10
|flag2=HEARS
|flag1=SEES
|flag3=SMELLS
|flag2=HEARS
|flag4=STUMBLES
|flag3=SMELLS
|flag5=WARM
|flag4=STUMBLES
|flag6=BASHES
|flag5=WARM
|flag7=GROUP_BASH
|flag6=BASHES
|flag8=POISON
|flag7=GROUP_BASH
|flag9=ACIDPROOF
|flag8=POISON
|flag10=ACID_BLOOD
|flag9=ACIDPROOF
|flag11=NO_BREATHE
|flag10=ACID_BLOOD
|flag12=REVIVES
|flag11=NO_BREATHE
|flag13=BONES
|flag12=REVIVES
|flag14=PUSH_MON
|specialabil1=ACID_ACCURATE
|specialabil1=gun
|specialtime1=5
|specialabil2=ACID_BARF
|specialabil2=ACID_BARF
|specialtime1=5
|specialtime2=5
|specialtime2=5
|morale=100
|morale=100
|ondeath=acid
|default_faction=zombie
|description=This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid.
|ondeath=ACID, NORMAL
|vision_night=3
|special_when_hit=ACIDSPLASH
|special_when_hit_chance=100
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|description=This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid.
}}<noinclude>
}}<noinclude>
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<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
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The spitter zombie is one of the most common and ultimately weaker special variations of the average zombie. It is, along with the shocker zombie, a ranged fighter  that as its name suggests, will spit at you from a short distance away. Unluckily for you and for all nearby its saliva (and blood for that matter) is actually a horrid, flesh-melting, highly corrosive acid.
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE corrosive zombie/doc PAGE DO NOT EDIT HERE*
 
===The special attack===
 
A corrosive zombie will only perform its special spit attack when closer than 10 tiles from the player, when performed, this attack will create a randomly shaped puddle of acid near or even under your feet. Due to its random nature, its possible that the attack will hit every square nearby except for the one in which you are standing, or for completely acid free paths to exist through the puddle.
 
The acid itself is moderately dangerous, stepping on it will damage both of your legs for a random amount up to 40 (in the unlucky case both your legs and feet were naked) and is heavily dependent on your foot wear and slightly less so on your leg wear. As an example, a pair of jeans and sneakers will often reduce the damage to a value near 20, a pair of <abbr title= "similarly protective pieces of clothing like survivor suits will also work">army pants</abbr> combined with boots will reduce the damage to something near 5 or negate it completely, if you get lucky; but no clothing short of power armor confers absolute protection. Other than that, the acid will also dissolve any item on the squares it occupy so be quick to snatch anything that you don't want dissolved.
 
Acid will also damage even the most powerful armor, as no armor in the game is made of materials totally immune to acid. Pure ceramic is immune to acid, but ceramic+kevlar (the second best anti-acid combination) is not.
 
=== Fighting ===
 
The corrosive zombie is considerably faster and a slightly better combatant than its normal counterparts. It is not worth it to engage it in melee. Pick it off from distance.
 
A corrosive zombie will leak acid when killed, which will proceed to quickly dissolve any good items the zombie may have been carrying.  In order to minimize the chances of this happening, you may want to engage them in melee and immediately use the advanced inventory menu ({{key|/}}) to move valuable items away from the acid.
 
Notice however, that while corrosive zombies themselves are immune to their acid, other zombies aren't, so with some clever positioning and appropriate timing, you can lure other pursuing zombies through the puddle, often damaging them considerably. This comes especially handy when facing numerous pursuers, as its possible to kill or severely weaken several enemies without no considerable effort from your part.
 
The glob of acid doesn't actually target the player directly, but a random tile within 2 tiles from the player. It can hit walls along its trajectory.
 
=== Notes ===
 
*Smashing the corpse of a corrosive zombie will produce a 3x3 square of acid, which will have the expected results on you and anything nearby.
*Acid has no effect on traps or on vehicles, items inside vehicles are also safe.
*Normally, the acid they release upon death will melt the corpse and prevent resuscitation, but this may not be always the case (say there were too many items in the tile were you killed it or it fell from a window upon death). If you ever stumble upon a spitter zombie corpse make sure to {{key|B}}utcher them, as attempting to {{key|s}}mash it will hurt you.


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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 15:39, 1 October 2018

Z corrosive zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ corrosive zombie ]
Experimental - [ corrosive zombie ]

Hit Points 140
Species ZOMBIE, HUMAN
Default Faction zombie
Size cow sized
Weight 120.00 kg
Material flesh
Phase flesh
Speed 75
Combat
Melee Sk 1
Damage 1d6 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 10
Cut Armor 2
Other
Special Ab gun, ACID_BARF
SA Cooldown 5 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 25
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 40
Night Vision 3
When hit ACIDSPLASH 100%
 This body has swollen to immense proportions, but still manages to hold itself together with semi-congealed acid all over its bloated body. It clumsily moves around, but attacks with a large reserve of acid. 

This creature is a cow sized ZOMBIE, HUMAN. It's an incompetent fighter with very high hit points. It's slower than you, clumsy, has high armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 5 turns; barfs corroding acid that blinds if it hits the eyes, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), is immune to acid, has acidic blood, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Will splash acid on the attacker when hit, 100% of the time.
When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

The corrosive zombie is one of the most common and ultimately weaker special variations of the average zombie. It is, along with the shocker zombie, a ranged fighter that will spit at you from a short distance away. Unluckily for you and for all nearby its saliva (and blood for that matter) is actually a horrid, flesh-melting, highly corrosive acid.

The special attack

A corrosive zombie will only perform its special spit attack when closer than 10 tiles from the player, when performed, this attack will spit an acid glob at the target. This can also blind on a hit. (It does not leave puddles of acid on the ground.)

The zombie can also barf sticky acid on nearby targets, which if you aren't armoured enough can stick and do damage over time.

Fighting

The corrosive zombie is a slightly better combatant than its normal counterparts. It is not worth it to engage it in melee due to the acid barf. Pick it off from a distance, or run away as it is slow. Beware that, even if you are too far away for the acid barf, it can still do ranged damage via spitting.

Notice however, that while corrosive zombies themselves are immune to their acid, other zombies aren't, so with some clever positioning and appropriate timing, you can lure other pursuing zombies through the death puddle, or have have their spit hit other zombies, often damaging them considerably.

Notes

  • When killed it spawns a puddle of acid on the location of its death.
  • smashing the corpse of a corrosive zombie will produce acid puddles around the corpse, which will have the expected results on you and anything nearby.
  • Acid has no effect on traps or on vehicles, items inside vehicles are also safe.
( Edit Notes )