Shrew: Difference between revisions
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<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=shrew | |name=shrew | ||
|monsterId=mon_shrew | |||
|glyph=<nowiki>.</nowiki> | |glyph=<nowiki>.</nowiki> | ||
|color=c_ltgray | |color=c_ltgray |
Revision as of 16:08, 6 June 2015
. shrew Hitchhiker's Guide: | |
Hit Points | 4 |
---|---|
Species | mammal |
Size | squirrel sized |
Weight | 1.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 70 |
Combat | |
Melee Sk | 0 |
Damage | 0d0 bash + 0 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Aggressiveness | -99 |
Morale | -70 |
Difficulty | 0 |
Flags | SEES, HEARS, SMELLS, ANIMAL, WARM, VERMIN |
Vision | 40 |
Night Vision | 1 |
This creature is a squirrel sized mammal. It's an awful fighter with extremely low hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely low morale and it's totally peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.
It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), is warm blooded (it appears in infrared), is extremely small (it's displaced when attacked and can't be butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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