Decayed pouncer: Difference between revisions
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Revision as of 23:54, 5 April 2015
C decayed pouncer Hitchhiker's Guide: | |
Hit Points | 65 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 126 |
Combat | |
Melee Sk | 6 |
Damage | 2d5+6 bash + 0 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 1 |
Cut Armor | 0 |
Other | |
Aggressiveness | 120 |
Morale | 100 |
Difficulty | 13 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, KEENNOSE, GOODHEARING, BASHES, POISON, NO_BREATHE, VIS50, REVIVES, FUR |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's faster than you, quite clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), is able to track scents particularly well, is able to track noises particularly well, can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
Notes
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