Cattle dog: Difference between revisions

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(updated monster and added new system.)
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|morale=10
|morale=10
|default_faction=dog
|default_faction=dog
<!--path settings-->
|max_dist=10
<!--end of path settings-->
|anger1=HURT
|anger2=FRIEND_ATTACKED
|anger3=FRIEND_DIED
|placate1=MEAT
|ondeath=NORMAL
|ondeath=NORMAL
|reproductionID=mon_dog_auscattle_pup
|reproductionID=mon_dog_auscattle_pup
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|reproductionCount=4
|reproductionCount=4
|reproductionTimer=270
|reproductionTimer=270
|baby_flag=spring, summer, autumn, winter
|biosig_item=dog dung
|biosig_timer=6
|vision_night=6
|vision_night=6
|description=An agile and sturdy breed that is welcome on any farm, the Australian Cattle Dog is adept at leaping fences and herding livestock.
|description=An agile and sturdy breed that is welcome on any farm, the Australian Cattle Dog is adept at leaping fences and herding livestock.
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{{Enemies}}
{{Enemies}}
[[Category:mammals]]
[[Category:mammals]]
[[Category:Domesticated Animals]]
{{ver|0.D}}
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 13:04, 7 May 2020

d cattle dog

Hitchhiker's Guide:
Stable (0.F-3) - [ cattle dog ]
Experimental - [ cattle dog ]

Hit Points 20
Species mammal
Default Faction dog
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 200
Combat
Melee Sk 4
Damage 2d2 bash + 6 cut
Dodge Sk 4
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab LUNGE, leap
SA Cooldown 5 turns, 8 turns
Aggressiveness 3
Morale 10
Difficulty 10
Flags ANIMAL, BONES, CLIMBS, DOGFOOD, FAT, FUR, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, WARM
Vision 40
Night Vision 6
 An agile and sturdy breed that is welcome on any farm, the Australian Cattle Dog is adept at leaping fences and herding livestock. 

This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's way faster then you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a leaping attack, which can down the target, every 5 turns; leap away to an unobstructed tile, every 8 turns.

It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It can also be angered by being hurt, nearby monsters of the same type being attacked, nearby monsters of the same type dying. Its anger is reduced by nearby corpses or meat.

It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, can climb terrain and furniture, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, is warm blooded (it appears in infrared), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

Produces dog dung, every 6 days.
When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )