Boomer: Difference between revisions
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{{ | {{footer/enemies}} | ||
[[Category:Zombies]] | [[Category:Zombies]] | ||
</noinclude> | </noinclude> |
Revision as of 11:26, 19 November 2013
Z boomer Hitchhiker's Guide: | |
Hit Points | 40 |
---|---|
Species | zombie |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 55 |
Combat | |
Melee Sk | 7 |
Damage | 2d4 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 3 |
Cut Armor | 0 |
Other | |
Special Ab | boomer |
SA Cooldown | 20 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 5 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, VIS40, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized zombie. It's a very competent fighter with low hit points. It's very slow, quite clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to spit bile, every 20 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it explodes.
Notes
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