Shoggoth: Difference between revisions
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==Notes== | ==Notes== | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
* Hard-hitting and difficult to kill - fortunately they are slow. Running away is probably the best way of dealing with these, at least | * Hard-hitting and, thanks to extremely potent regeneration (50 HP per turn) difficult to kill - fortunately they are slow. Running away is probably the best way of dealing with these, at least unless you can deal massive and sustained damage. Shotguns or flamethrowers may be the way to go, if the area is non-flammable or the risk of burning down the area is worth it. | ||
* | * Inspired by H.P. Lovecraft's fiction, in particular [http://en.wikipedia.org/wiki/At_the_Mountains_of_Madness|<i>At the Mountains of Madness</i>] | ||
{{Enemies}} | {{Enemies}} | ||
[[Category:Netherworld inhabitants]] | [[Category:Netherworld inhabitants]] | ||
</noinclude> | </noinclude> | ||
Revision as of 02:32, 3 June 2014
| & Shoggoth Hitchhiker's Guide: | |
| Hit Points | 400 |
|---|---|
| Species | nether inhabitant |
| Size | tank sized |
| Weight | 200.00 kg |
| Material | protoplasmic |
| Phase | Protoplasmic |
| Speed | 90 |
| Combat | |
| Melee Sk | 10 |
| Damage | 8d7 bash + 6 cut |
| Dodge Sk | 0 |
| Protection | |
| Bash Armor | 10 |
| Cut Armor | 30 |
| Other | |
| Special Ab | parrot |
| SA Cooldown | 40 turns |
| Aggressiveness | 100 |
| Morale | 100 |
| Difficulty | 20 |
| Flags | SEES, SMELLS, SWIMS, PLASTIC, SLUDGEPROOF, ACID_BLOOD, ACIDPROOF, NOHEAD, REGENERATES_50, ABSORBS, REGEN_MORALE |
| Vision | 40 |
| Night Vision | 1 |
This creature is a tank sized nether inhabitant. It's a very competent fighter with insanely high hit points. It's a bit slower than you, clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to say nonsensical and disturbing things, every 40 turns.
It has extremely high morale and it's totally aggressive. Being a nether inhabitant, it's afraid of being hurt, and can be angered by nothing in particular.
It can see, is able to smell characters, can swim, has a great resistance to bashing damage, ignores the effects of sludge trails, has acidic blood, is immune to acid, has no distinguishable head (it's unaffected by head shots), regenerates over time very quickly, when moving it absorbs any items lying below it (gaining HP equal to the item's volume - even in excess of normal maximum HP), regenerates morale and aggression when its health is at maximum, and nothing else.
Being made of protoplasmic, it's vulnerable to nothing in particular.
When it dies, it melts away.
Notes
- Hard-hitting and, thanks to extremely potent regeneration (50 HP per turn) difficult to kill - fortunately they are slow. Running away is probably the best way of dealing with these, at least unless you can deal massive and sustained damage. Shotguns or flamethrowers may be the way to go, if the area is non-flammable or the risk of burning down the area is worth it.
- Inspired by H.P. Lovecraft's fiction, in particular At the Mountains of Madness
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