Jawed terror: Difference between revisions
(Created the page for jawed terror, please correct any incorrect information in here.) |
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|name=Jawed Terror | |name=Jawed Terror | ||
|glyph=<nowiki>^</nowiki> | |glyph=<nowiki>^</nowiki> | ||
|color= | |color=c_white_magenta | ||
|hitpoints=250 | |hitpoints=250 | ||
|species=species_zombie | |species=species_zombie |
Revision as of 15:48, 5 April 2015
^ Jawed Terror Hitchhiker's Guide: | |
Hit Points | 250 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 150 |
Combat | |
Melee Sk | 7 |
Damage | 3d6+8 bash + 0 cut |
Dodge Sk | 5 |
Protection | |
Bash Armor | 0 |
Cut Armor | 2 |
Other | |
Aggressiveness | 100 |
Morale | 105 |
Difficulty | 35 |
Flags | SEES, HEARS, SMELLS, SWIMS, AQUATIC, POISON, NO_BREATHE, VIS40, REVIVES, BONES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a very competent fighter with extremely high hit points. It's faster than you, very agile, has no armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, can swim, can only move in deep water or sewage, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens.
Notes
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