Fungal zombie: Difference between revisions

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  |name=fungal zombie
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|monsterId=mon_zombie_fungus
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  |glyph=<nowiki>Z</nowiki>
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Revision as of 21:53, 6 June 2015

Z fungal zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ fungal zombie ]
Experimental - [ fungal zombie ]

Hit Points 60
Species fungus
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 45
Combat
Melee Sk 3
Damage 1d6 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 3
Cut Armor 0
Other
Special Ab fungus, bite
SA Cooldown 200 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 6
Flags SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, VIS30
Vision 40
Night Vision 1
 Once human, fungal tendrils now sprout from its mouth, eyes, and other orifices, holding together a shambling mass of mold-covered flesh. 

This creature is a human sized fungus. It's a competent fighter with moderate hit points. It's very slow, clumsy, has low armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to release spore clouds, every 200 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a fungus, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular.

It is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (30 tiles less than normal), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes

This is a zombie infected by fungal spores.