Feral runner: Difference between revisions
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Revision as of 10:14, 21 February 2017
Z feral runner Hitchhiker's Guide: | |
Hit Points | 70 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 105 |
Combat | |
Melee Sk | 4 |
Damage | 4d3 bash + 1 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | bite |
SA Cooldown | 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 4 |
Flags | SEES, HEARS, SMELLS, BONES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, PUSH_MON |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, can produce bones and sinews when butchered, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
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