Feral runner: Difference between revisions

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Revision as of 10:14, 21 February 2017

Z feral runner

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 70
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 105
Combat
Melee Sk 4
Damage 4d3 bash + 1 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 4
Flags SEES, HEARS, SMELLS, BONES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, REVIVES, PUSH_MON
Vision 40
Night Vision 1
 This recently-risen body moves quickly, darting its head back and forth and gnawing at its hands. 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, can produce bones and sinews when butchered, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes