Feral predator: Difference between revisions

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  |flag9=REVIVES
  |flag9=REVIVES
  |flag10=PUSH_MON
  |flag10=PUSH_MON
  |specialabil=LEAP
  |specialabil=leap,bite,impale
  |specialtime=10
  |specialtime=10,10,25
  |morale=100
  |morale=100
  |ondeath=zombie
  |ondeath=zombie

Revision as of 10:24, 21 February 2017

Z Feral predator

Hitchhiker's Guide:
Stable (0.F-3) - [ Feral predator ]
Experimental - [ Feral predator ]

Hit Points 90
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 100
Combat
Melee Sk 5
Damage 4d4 bash + 5 cut
Dodge Sk 5
Protection
Bash Armor 5
Cut Armor 5
Other
Special Ab leap,bite,impale
SA Cooldown 10,10,25 turns
Aggressiveness 100
Morale 100
Difficulty 50
Flags SEES, HEARS, SMELLS, BONES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, PUSH_MON
Vision 40
Night Vision 1
 With its joints in odd places and angles, this humanoid creature prowls across the landscape with surprising speed. Its teeth and arms are sharpened into fine points, and black ooze seeps out from cuts between its muscles. 

This creature is a human sized zombie. It's a competent fighter with high hit points. It's as fast as you, very agile, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 10,10,25 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, can produce bones and sinews when butchered, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes