Zombie technician: Difference between revisions
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
|monsterId=mon_zombie_techician | |monsterId=mon_zombie_techician | ||
|glyph=<nowiki>Z</nowiki> | |glyph=<nowiki>Z</nowiki> | ||
|color= | |color=c_ltblue | ||
|hitpoints=85 | |hitpoints=85 | ||
|species=species_zombie | |species=species_zombie |
Revision as of 05:32, 22 February 2017
Z Zombie technician Hitchhiker's Guide: | |
Hit Points | 85 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 75 |
Combat | |
Melee Sk | 5 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Special Ab | PULL_METAL_WEAPON, bite |
SA Cooldown | 25 turns, 20 turns |
Aggressiveness | 70 |
Morale | 100 |
Difficulty | 6 |
Flags | SEES, HEARS, SMELLS, REVIVES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, CBM_TECH |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to pull any object made out of metal out of a person hand towards it, every 25 turns; bite you, and sometimes bite you nastily, every 20 turns.
It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can drop one or two tech related bionics when dissected, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
|