Zombie technician: Difference between revisions

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  |monsterId=mon_zombie_techician
  |monsterId=mon_zombie_techician
  |glyph=<nowiki>Z</nowiki>
  |glyph=<nowiki>Z</nowiki>
  |color=c_ltblue_white
  |color=c_ltblue
  |hitpoints=85
  |hitpoints=85
  |species=species_zombie
  |species=species_zombie

Revision as of 05:32, 22 February 2017

Z Zombie technician

Hitchhiker's Guide:
Stable (0.F-3) - [ Zombie technician ]
Experimental - [ Zombie technician ]

Hit Points 85
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 75
Combat
Melee Sk 5
Damage 2d3 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 2
Cut Armor 2
Other
Special Ab PULL_METAL_WEAPON, bite
SA Cooldown 25 turns, 20 turns
Aggressiveness 70
Morale 100
Difficulty 6
Flags SEES, HEARS, SMELLS, REVIVES, WARM, BASHES, GROUP_BASH, POISON, NO_BREATHE, CBM_TECH
Vision 40
Night Vision 1
 Still wearing its work clothes and hardhat, this zombie likely used to work on power lines or other electrical equipment. 

This creature is a human sized zombie. It's a competent fighter with high hit points. It's slower than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to pull any object made out of metal out of a person hand towards it, every 25 turns; bite you, and sometimes bite you nastily, every 20 turns.

It has extremely high morale and it's very aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), can drop one or two tech related bionics when dissected, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes