Acidic zombie: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <noinclude>{{enemydescription</noinclude> | ||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=acidic zombie | |||
|id=mon_zombie_acidic | |||
|glyph=<nowiki>Z</nowiki> | |||
|color=light_gray_yellow | |||
|hitpoints=65 | |||
|species=ZOMBIE, HUMAN | |||
|size=MEDIUM | |||
|material=flesh | |||
|difficulty=5 | |||
|aggression=100 | |||
|speed=80 | |||
|meleesk=3 | |||
|meleedamage=2d3 | |||
|cutdamage=0 | |||
|dodgesk=1 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=STUMBLES | |||
|flag5=WARM | |||
|flag6=BASHES | |||
|flag7=GROUP_BASH | |||
|flag8=POISON | |||
|flag9=ACIDPROOF | |||
|flag10=ACID_BLOOD | |||
|flag11=NO_BREATHE | |||
|flag12=REVIVES | |||
|flag13=BONES | |||
|flag14=PUSH_MON | |||
|specialabil1=ACID_BARF | |||
|specialtime1=10 | |||
|morale=100 | |||
|default_faction=zombie | |||
|ondeath=ACID, NORMAL | |||
|BurnID=mon_zombie_scorched | |||
|BurnName=scorched zombie | |||
|description=A sickly-looking dead one. Its skin looks especially thin, with a sticky, yellow fluid flowing through the clearly visible veins. | |||
}}<noinclude> | }}<noinclude> | ||
==Notes== | ==Notes== | ||
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | <!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* --> | ||
{{Enemies}} | {{Enemies}} | ||
[[Category: | [[Category:zombies]] | ||
[[Category:humans]] | |||
{{ver|0.D}} | |||
</noinclude> | </noinclude> | ||
Revision as of 15:55, 19 August 2018
Z acidic zombie Hitchhiker's Guide: | |
Hit Points | 65 |
---|---|
Species | ZOMBIE, HUMAN |
Default Faction | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | flesh |
Speed | 80 |
Combat | |
Melee Sk | 3 |
Damage | 2d3 bash + 0 cut |
Dodge Sk | 1 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | ACID_BARF |
SA Cooldown | 10 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 5 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, ACIDPROOF, ACID_BLOOD, NO_BREATHE, REVIVES, BONES, PUSH_MON |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with moderate hit points. It's slower than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to barfs corroding acid that blinds if it hits the eyes, every 10 turns.
It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), is immune to acid, has acidic blood, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing in particular happens. If it is burned to death it can transform into a scorched zombie.
Notes
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