Zombear: Difference between revisions
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<noinclude>{{enemydescription</noinclude> | <!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page. | ||
--><noinclude>{{enemydescription</noinclude> | |||
<includeonly>{{Row/Enemies1</includeonly> | <includeonly>{{Row/Enemies1</includeonly> | ||
|name=zombear | |||
|id=mon_zombear | |||
|glyph=<nowiki>B</nowiki> | |||
|color=green | |||
|hitpoints=180 | |||
|species=ZOMBIE | |||
|size=LARGE | |||
|material=flesh | |||
|difficulty=12 | |||
|aggression=50 | |||
|speed=120 | |||
|meleesk=6 | |||
|meleedamage=4d6 | |||
|cutdamage=6 | |||
|dodgesk=2 | |||
|basharmor=2 | |||
|cutarmor=2 | |||
|flag1=SEES | |||
|flag2=HEARS | |||
|flag3=SMELLS | |||
|flag4=STUMBLES | |||
|flag5=WARM | |||
|flag6=BASHES | |||
|flag7=POISON | |||
|flag8=NO_BREATHE | |||
|flag9=REVIVES | |||
|flag10=FUR | |||
|flag11=BONES | |||
|flag12=FAT | |||
|flag13=PUSH_MON | |||
|morale=100 | |||
|default_faction=zombie | |||
|ondeath=NORMAL | |||
|vision_day=30 | |||
|vision_night=5 | |||
|description=This black bear's eyes ooze with dark, oily fluid, and its flesh is torn and scarred. It shuffles as it walks. | |||
}}<noinclude> | }}<noinclude> | ||
== | <div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;"> | ||
<!-- | <h2><span class="plainlinks" style="float: right; font-size: small"> | ||
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*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE zombear/doc PAGE DO NOT EDIT HERE* | |||
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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists--> | |||
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{{Enemies}} | {{Enemies}} | ||
[[Category: | [[Category:zombies]] | ||
{{ver|0.D}} | |||
</noinclude> | </noinclude> |
Revision as of 16:40, 1 October 2018
B zombear Hitchhiker's Guide: | |
Hit Points | 180 |
---|---|
Species | zombie |
Default Faction | zombie |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 120 |
Combat | |
Melee Sk | 6 |
Damage | 4d6 bash + 6 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 2 |
Cut Armor | 2 |
Other | |
Aggressiveness | 50 |
Morale | 100 |
Difficulty | 12 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, FUR, BONES, FAT, PUSH_MON |
Vision | 30 |
Night Vision | 5 |
This creature is a cow sized zombie. It's a competent fighter with very high hit points. It's a bit faster than you, quite clumsy, has low armor against bashing weapons and low armor against cutting ones (that includes bullets).
It has extremely high morale and it's aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, can produce bones and sinews when butchered, can produce fat when butchered, can push creatures out of its way, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
(View - Edit Notes )Notes
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