Shia LaBeouf: Difference between revisions

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(Added mod infobox, removed joke monsters cat.)
(updated monster and added new system.)
 
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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=Shia LaBeouf
|name=Shia LaBeouf
|monsterId=mon_shia  
|id=mon_shia
|glyph=<nowiki>@</nowiki>
|glyph=<nowiki>@</nowiki>
|color=c_red
|color=red
|meleedamage=3d6+6
|hitpoints=50
|description=Living in the woods,<br>
killing for sport,<br>
eating all the bodies,<br>
actual cannibal Shia LaBeouf.
|species=ZOMBIE
|species=ZOMBIE
|size=MS_MEDIUM
|size=MEDIUM
|material=FLESH
|material=flesh
|difficulty=16
|difficulty=16
|aggression=100
|speed=110
|meleesk=9
|meleesk=9
|hitpoints=50
|meleedamage=3d6
|speed=110
|cutdamage=6
|dodgesk=4
|dodgesk=4
|basharmor=0
|cutarmor=0
|aggression=100
|morale=100
|specialabil1=brandish
|specialtime1=10
|ondeath=normal
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
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|flag4=BASHES
|flag4=BASHES
|flag5=POISON
|flag5=POISON
|flag6=BLEED
|flag6=BONES
|flag7=NO_BREATHE
|flag7=BLEED
|flag8=NO_BREATHE
|flag9=PATH_AVOID_DANGER_2
|flag10=PRIORITIZE_TARGETS
|specialabil1=BRANDISH
|specialtime1=10
|morale=100
|default_faction=zombie
|anger1=STALK
|anger2=PLAYER_WEAK
|anger3=HURT
|anger4=PLAYER_CLOSE
|fear1=FIRE
|ondeath=NORMAL
|vision_day=30
|vision_night=10
|description=Living in the woods,
killing for sport,
eating all the bodies,
actual cannibal Shia LaBeouf.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
* [https://soundcloud.com/rob-cantor/shia-labeouf/s-wJ1cQ This is why this joke monster is in the game]. Funny song. Suggest you listen to it.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
* In {{InlineVer|0.D}} this monster was moved to the Crazy Cataclysm mod.
<!--  
 
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE Shia LaBeouf/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
{{Mod|Crazy}}
[[Category:Joke Monsters]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 16:25, 6 November 2018

@ Shia LaBeouf

Hitchhiker's Guide:
Stable (0.F-3) - [ Shia LaBeouf ]
Experimental - [ Shia LaBeouf ]

Hit Points 50
Species zombie
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 110
Combat
Melee Sk 9
Damage 3d6 bash + 6 cut
Dodge Sk 4
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab BRANDISH
SA Cooldown 10 turns
Aggressiveness 100
Morale 100
Difficulty 16
Flags SEES, HEARS, WARM, BASHES, POISON, BONES, BLEED, NO_BREATHE, PATH_AVOID_DANGER_2, PRIORITIZE_TARGETS
Vision 30
Night Vision 10
 Living in the woods,

killing for sport, eating all the bodies,

actual cannibal Shia LaBeouf.
 

This creature is a human sized zombie. It's a very competent fighter with low hit points. It's a bit faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to brandish a knife, every 10 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular. It can also be angered by when following the player, when the player looks hurt, being hurt, when the player gets within a few tiles. It's also afraid of nearby fires.

It can see, can hear noises, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), can produce bones and sinews when butchered, its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), walks around most dangerous terrain and traps, smartly selects targets to attack, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )