Otter: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=otter
|name=otter
|monsterId=mon_otter
|id=mon_otter
|glyph=<nowiki>m</nowiki>
|glyph=<nowiki>m</nowiki>
|color=c_brown
|color=brown
|hitpoints=12
|species=MAMMAL
|size=SMALL
|material=flesh
|aggression=-10
|speed=110
|meleedamage=1d4
|meleedamage=1d4
|cutdamage=2
|cutdamage=2
|description=The North American river otter is a shy water dwelling relative of the weasel living in large families along the banks of streams.  It is an excellent fisher and a resourceful survivor, using the abandoned dens of beavers and other animals to raise its own young.
|species=species_mammal
|size=MS_SMALL
|material=FLESH
|difficulty=0
|meleesk=0
|hitpoints=12
|speed=110
|dodgesk=4
|dodgesk=4
|basharmor=0
|cutarmor=0
|aggression=-10
|morale=40
|placate=
|ondeath=normal
|dropchance=0
|anger1=
|fear1=SOUND
|fear2=PLAYER_CLOSE
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=SMELLS
|flag3=SMELLS
|flag4=ANIMAL
|flag4=ANIMAL
|flag5=SWIMS
|flag5=PATH_AVOID_DANGER_1
|flag6=WARM
|flag6=SWIMS
|flag7=VIS40
|flag7=WARM
|flag8=FUR
|flag8=FUR
|flag9=BONES
|flag9=BONES
|flag10=FAT
|flag10=FAT
|morale=40
|default_faction=otter
|fear1=SOUND
|fear2=PLAYER_CLOSE
|ondeath=NORMAL
|description=The North American river otter is a shy water dwelling relative of the weasel living in large families along the banks of streams.  It is an excellent fisher and a resourceful survivor, using the abandoned dens of beavers and other animals to raise its own young.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  
 
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE otter/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:mammals]]
[[Category:River animals]]
[[Category:River animals]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 14:34, 7 May 2020

m otter

Hitchhiker's Guide:
Stable (0.F-3) - [ otter ]
Experimental - [ otter ]

Hit Points 12
Species mammal
Default Faction otter
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 110
Combat
Melee Sk 0
Damage 1d4 bash + 2 cut
Dodge Sk 4
Protection
Bash Armor 0
Cut Armor 0
Other
Aggressiveness -10
Morale 40
Difficulty 0
Flags SEES, HEARS, SMELLS, ANIMAL, PATH_AVOID_DANGER_1, SWIMS, WARM, FUR, BONES, FAT
Vision 40
Night Vision 1
 The North American river otter is a shy water dwelling relative of the weasel living in large families along the banks of streams. It is an excellent fisher and a resourceful survivor, using the abandoned dens of beavers and other animals to raise its own young. 

This creature is a dog sized mammal. It's an awful fighter with very low hit points. It's a bit faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets).

It has low morale and it's mostly peaceful. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular. It's also afraid of loud noises, when the player gets within a few tiles.

It can see, can hear noises, is able to smell characters, is considered an animal (it's affected by animal empathy), walks around some dangerous terrain and traps, can swim, is warm blooded (it appears in infrared), can produce fur when butchered, can produce bones and sinews when butchered, can produce fat when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )