Razorclaw

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Y razorclaw

Hitchhiker's Guide:
Stable (0.F-3) - [ razorclaw ]
Experimental - [ razorclaw ]

Hit Points 80
Species mutant
Default Faction razorclaw
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 85
Combat
Melee Sk 6
Damage 4d6 bash + 7 cut
Dodge Sk 2
Protection
Bash Armor 10
Cut Armor 18
Other
Special Ab SHRIEK_ALERT, SHRIEK_STUN
SA Cooldown 6 turns, 1 turns
Aggressiveness 4
Morale 100
Difficulty 20
Flags SMELLS, HEARS, SEES, CHITIN, SWIMS, GRABS, ARTHROPOD_BLOOD, PATH_AVOID_DANGER_2
Vision 40
Night Vision 1
 A man-sized crustacean clad in an iron-like chitin, capable of emitting the most horrible of shrieks. Often spotted near shipwrecks or other dark damp places, which it uses as nesting grounds. 

This creature is a human sized mutant. It's a competent fighter with moderate hit points. It's a bit slower than you, quite clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to shriek, creating a noise that can attract other creatures, every 6 turns; very loudly shriek, creating a big noise that can attract other creatures, can do some small bash damage, and can cause a stun effect, every 1 turns.

It has extremely high morale and it's mostly aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular.

It is able to smell characters, can hear noises, can see, can produce chitin when butchered, can swim, can grab you, bleeds hemolymph, walks around most dangerous terrain and traps, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes