Zombie hulk
Z zombie hulk Hitchhiker's Guide: | |
Hit Points | 260 |
---|---|
Species | zombie |
Size | tank sized |
Weight | 200.00 kg |
Material | flesh |
Phase | FLESH |
Speed | 130 |
Combat | |
Melee Sk | 9 |
Damage | 4d8 bash + 0 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 12 |
Cut Armor | 8 |
Other | |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 50 |
Flags | SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, POISON, ATTACKMON, LEATHER, NO_BREATHE, VIS50, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a tank sized zombie. It's a very competent fighter with extremely high hit points. It's faster than you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets).
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), is poisonous to eat (produces tainted meat when butchered), attacks any creature in its way, can produce leather when butchered, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
|