Zombie hulk

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Z zombie hulk

Hitchhiker's Guide:
Stable (0.F-3) - [ Browse ]
Experimental - [ Browse ]

Hit Points 260
Species zombie
Size tank sized
Weight 200.00 kg
Material flesh
Phase FLESH
Speed 130
Combat
Melee Sk 9
Damage 4d8 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 12
Cut Armor 8
Other
Aggressiveness 100
Morale 100
Difficulty 50
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, DESTROYS, POISON, ATTACKMON, LEATHER, NO_BREATHE, VIS50, REVIVES
Vision 40
Night Vision 1
 A zombie that has somehow grown to the size of 6 men, with arms as wide as a trash can. 

This creature is a tank sized zombie. It's a very competent fighter with extremely high hit points. It's faster than you, clumsy, has high armor against bashing weapons and moderate armor against cutting ones (that includes bullets).

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), destroys anything in its way (like walls), is poisonous to eat (produces tainted meat when butchered), attacks any creature in its way, can produce leather when butchered, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes