Z-9

From The Cataclysm: Dark Days Ahead Wiki
Revision as of 20:28, 20 September 2015 by Dodging Rain (talk | contribs)
Jump to navigation Jump to search
d Z-9

Hitchhiker's Guide:
Stable (0.F-3) - [ Z-9 ]
Experimental - [ Z-9 ]

Hit Points 42
Species zombie
Size dog sized
Weight 40.75 kg
Material flesh
Phase FLESH
Speed 105
Combat
Melee Sk 5
Damage 2d5 bash + 2 cut
Dodge Sk 1
Protection
Bash Armor 6
Cut Armor 6
Other
Special Ab bite
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 12
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, VIS50, REVIVES, FUR
Vision 40
Night Vision 1
 A zombified version of one of the German shepherd dogs used in law enforcement. Its deformed body is encased in a protective kevlar harness. 

This creature is a dog sized zombie. It's a competent fighter with low hit points. It's a bit faster than you, quite clumsy, has moderate armor against bashing weapons and moderate armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (10 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce fur when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes

In addition to being very fast like zombie dogs and other variants, it is fairly well armored making it relatively harder to damage than the others. That being said, it still has notably lack of health so a strong hit can get pass the armor and kill it.