Scorched zombie

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Z scorched zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ scorched zombie ]
Experimental - [ scorched zombie ]

Hit Points 40
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 60
Combat
Melee Sk 2
Damage 2d2 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 2
Cut Armor 9
Fire Armor 10
Acid Armor 3
Other
Special Ab GRAB
SA Cooldown 7 turns
Aggressiveness 100
Morale 100
Difficulty 1
Flags SEES, HEARS, STUMBLES, POISON, BLEED, NO_BREATHE, REVIVES, REVIVES_HEALTHY, NO_NECRO, BONES
Vision 40
Night Vision 1
 Heavily burned zombie that still reeks of charred flesh. Its flesh has mended into a leathery shell. 

This creature is a human sized ZOMBIE, HUMAN. It's an incompetent fighter with low hit points. It's very slow, clumsy, has low armor against bashing weapons and high armor against cutting ones (that includes bullets). Has high armor against fire. Has low armor against acid. Its special ability allows it to grab you, thereby reducing your speed -15%, holding you in place, preventing your dodge, and making your blocking more difficult, every 7 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, stumbles around, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), when revived, regains full hitpoints and speed, cannot be revived by necromancer attacks, can revive over time, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing in particular happens.


Notes

  • A lot of Zombies turn into scorched zombies when burned by fire.