Feral hunter

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Z feral hunter

Hitchhiker's Guide:
Stable (0.F-3) - [ feral hunter ]
Experimental - [ feral hunter ]

Hit Points 90
Species zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase FLESH
Speed 110
Combat
Melee Sk 4
Damage 2d4 bash + 1 cut
Dodge Sk 2
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab leap, bite
SA Cooldown 5 turns, 5 turns
Aggressiveness 100
Morale 100
Difficulty 6
Flags SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, VIS40, REVIVES
Vision 40
Night Vision 1
 This once-human body is barely recognizable, scrambling about on all fours, its nails and teeth both sharpened into dangerous looking spikes. 

This creature is a human sized zombie. It's a competent fighter with high hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to leap away to an unobstructed tile, every 5 turns; bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).


Notes

Fast and mean. It can leap. Turns into a Feral predator if it's near a Zombie master.