Feral hunter
Z feral hunter Hitchhiker's Guide: | |
Hit Points | 90 |
---|---|
Species | zombie |
Size | human sized |
Weight | 81.50 kg |
Material | flesh |
Phase | FLESH |
Speed | 110 |
Combat | |
Melee Sk | 4 |
Damage | 2d4 bash + 1 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | leap, bite |
SA Cooldown | 5 turns, 5 turns |
Aggressiveness | 100 |
Morale | 100 |
Difficulty | 6 |
Flags | SEES, HEARS, SMELLS, WARM, BASHES, POISON, NO_BREATHE, VIS40, REVIVES |
Vision | 40 |
Night Vision | 1 |
This creature is a human sized zombie. It's a competent fighter with high hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to leap away to an unobstructed tile, every 5 turns; bite you, and sometimes bite you nastily, every 5 turns.
It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.
It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), has a reduced vision range (20 tiles less than normal), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, it drops the clothing and gear it was wearing (unless it's a revived one).
Notes
Fast and mean. It can leap. Turns into a Feral predator if it's near a Zombie master.
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