Dachshund
d dachshund Hitchhiker's Guide: | |
Hit Points | 10 |
---|---|
Species | mammal |
Default Faction | dog |
Size | dog sized |
Weight | 40.75 kg |
Material | flesh |
Phase | flesh |
Speed | 135 |
Combat | |
Melee Sk | 3 |
Damage | 2d2 bash + 3 cut |
Dodge Sk | 3 |
Protection | |
Bash Armor | 0 |
Cut Armor | 0 |
Other | |
Special Ab | EAT_FOOD |
SA Cooldown | 100 turns |
Aggressiveness | 3 |
Morale | 10 |
Difficulty | 5 |
Flags | ANIMAL, BONES, DOGFOOD, FAT, FUR, GUILT, HARDTOSHOOT, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, STUMBLES, WARM |
Vision | 40 |
Night Vision | 1 |
This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 100 turns.
It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular.
It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, drops your morale when you kill it, is very hard to shoot at (some hits are treated as misses), can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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