Dachshund

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d dachshund

Hitchhiker's Guide:
Stable (0.F-3) - [ dachshund ]
Experimental - [ dachshund ]

Hit Points 10
Species mammal
Default Faction dog
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 135
Combat
Melee Sk 3
Damage 2d2 bash + 3 cut
Dodge Sk 3
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab EAT_FOOD
SA Cooldown 100 turns
Aggressiveness 3
Morale 10
Difficulty 5
Flags ANIMAL, BONES, DOGFOOD, FAT, FUR, GUILT, HARDTOSHOOT, HEARS, HIT_AND_RUN, KEENNOSE, PATH_AVOID_DANGER_1, SEES, SMELLS, STUMBLES, WARM
Vision 40
Night Vision 1
 A weiner dog! This awkward looking dog can be a useful watch dog, plus it looks adorable as it bumbles around, also making it hard to shoot. 

This creature is a dog sized mammal. It's a competent fighter with very low hit points. It's faster than you, agile, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 100 turns.

It has very low morale and it's mostly aggressive. Being a mammal, it's afraid of being hurt, nearby fires, nearby monsters of the same type dying, and can be angered by nothing in particular.

It is considered an animal (it's affected by animal empathy), can produce bones and sinews when butchered, becomes friendly or tamed when fed dog food, can produce fat when butchered, can produce fur when butchered, drops your morale when you kill it, is very hard to shoot at (some hits are treated as misses), can hear noises, will flee for several turns after a melee attack, is able to track scents particularly well, walks around some dangerous terrain and traps, can see, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


Notes