Alpha razorclaw
Y alpha razorclaw Hitchhiker's Guide: | |
Hit Points | 120 |
---|---|
Species | mutant |
Default Faction | razorclaw |
Size | cow sized |
Weight | 120.00 kg |
Material | flesh |
Phase | flesh |
Speed | 95 |
Combat | |
Melee Sk | 6 |
Damage | 4d10 bash + 15 cut |
Dodge Sk | 2 |
Protection | |
Bash Armor | 20 |
Cut Armor | 30 |
Other | |
Special Ab | SHRIEK_ALERT, SHRIEK_STUN |
SA Cooldown | 6 turns, 1 turns |
Aggressiveness | 15 |
Morale | 100 |
Difficulty | 50 |
Flags | SMELLS, HEARS, SEES, CHITIN, SWIMS, GRABS, ARTHROPOD_BLOOD, PATH_AVOID_DANGER_2, QUEEN |
Vision | 40 |
Night Vision | 1 |
This creature is a cow sized mutant. It's a competent fighter with very high hit points. It's a bit slower than you, quite clumsy, has extremely high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to shriek, creating a noise that can attract other creatures, every 6 turns; very loudly shriek, creating a big noise that can attract other creatures, can do some small bash damage, and can cause a stun effect, every 1 turns.
It has extremely high morale and it's mostly aggressive. Being a mutant, it's afraid of nearby fires, and can be angered by nothing in particular.
It is able to smell characters, can hear noises, can see, can produce chitin when butchered, can swim, can grab you, bleeds hemolymph, walks around most dangerous terrain and traps, when it dies, local populations start to die off too, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
Notes
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