Rot-weiler

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Revision as of 12:14, 23 October 2018 by Soyweiser (talk | contribs) (updated monster and added new system.)
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d rot-weiler

Hitchhiker's Guide:
Stable (0.F-3) - [ rot-weiler ]
Experimental - [ rot-weiler ]

Hit Points 24
Species zombie
Default Faction zombie
Size dog sized
Weight 40.75 kg
Material flesh
Phase flesh
Speed 105
Combat
Melee Sk 1
Damage 1d4 bash + 2 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab bite
SA Cooldown 2 turns
Aggressiveness 100
Morale 100
Difficulty 12
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, POISON, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 30
Night Vision 4
 Acrid smell accompanies this corpse of canine. Its whole body is covered in chains of pulsing cysts and slime dribbling ulcers. 

This creature is a dog sized zombie. It's an incompetent fighter with very low hit points. It's a bit faster than you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 2 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), is poisonous to eat (produces tainted meat when butchered), doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


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