Giant slug

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Revision as of 16:31, 6 November 2018 by Soyweiser (talk | contribs) (updated monster and added new system.)
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S giant slug

Hitchhiker's Guide:
Stable (0.F-3) - [ giant slug ]
Experimental - [ giant slug ]

Hit Points 190
Species mollusk
Default Faction slug
Size tank sized
Weight 200.00 kg
Material flesh
Phase flesh
Speed 60
Combat
Melee Sk 4
Damage 1d5 bash + 1 cut
Dodge Sk 0
Protection
Bash Armor 8
Cut Armor 2
Other
Special Ab ACID
SA Cooldown 10 turns
Aggressiveness 20
Morale 100
Difficulty 16
Flags SEES, SMELLS, BASHES, ACIDPROOF, ACIDTRAIL, FAT, ARTHROPOD_BLOOD
Vision 30
Night Vision 1
 A mutated leopard slug, as wide as a golf cart. Venom dripping from its fanged maw, it slithers ahead slowly, leaving a trail of glistening slime. 

This creature is a tank sized mollusk. It's a competent fighter with very high hit points. It's very slow, clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to spit pool of acid, every 10 turns.

It has extremely high morale and it's quite aggressive. Being a mollusk, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles.

It can see, is able to smell characters, can bash destroyable objects in its way (like doors), is immune to acid, leaves a trail of acid, can produce fat when butchered, bleeds hemolymph, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

  • spits acid, and leaves a trail of acid.
( Edit Notes )