Giant slug
S giant slug Hitchhiker's Guide: | |
Hit Points | 190 |
---|---|
Species | mollusk |
Default Faction | slug |
Size | tank sized |
Weight | 200.00 kg |
Material | flesh |
Phase | flesh |
Speed | 60 |
Combat | |
Melee Sk | 4 |
Damage | 1d5 bash + 1 cut |
Dodge Sk | 0 |
Protection | |
Bash Armor | 8 |
Cut Armor | 2 |
Other | |
Special Ab | ACID |
SA Cooldown | 10 turns |
Aggressiveness | 20 |
Morale | 100 |
Difficulty | 16 |
Flags | SEES, SMELLS, BASHES, ACIDPROOF, ACIDTRAIL, FAT, ARTHROPOD_BLOOD |
Vision | 30 |
Night Vision | 1 |
This creature is a tank sized mollusk. It's a competent fighter with very high hit points. It's very slow, clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to spit pool of acid, every 10 turns.
It has extremely high morale and it's quite aggressive. Being a mollusk, it's afraid of being hurt, nearby fires, and can be angered by nothing in particular. It can also be angered by when the player gets within a few tiles.
It can see, is able to smell characters, can bash destroyable objects in its way (like doors), is immune to acid, leaves a trail of acid, can produce fat when butchered, bleeds hemolymph, and nothing else.
Being made of flesh, it's vulnerable to nothing in particular.
When it dies, nothing unusual happens.
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