Feral human

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Z feral_human

Hitchhiker's Guide:
Stable (0.F-3) - [ feral_human ]
Experimental - [ feral_human ]

Hit Points 84
Species FERAL
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 3
Damage 1d6 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab feral_human_thrown_rock
SA Cooldown 5 turns
Aggressiveness 30
Morale 100
Difficulty 4
Flags SEES, HEARS, SMELLS, WARM, BASHES, REVIVES, BONES
Vision 45
Night Vision 3
 Their pupils are dilated and what can be seen of the iris and sclera are bloodshot. This crowbar-wielding maniac still breathes, but the zombies treat them like one of their own. 

This creature is a human sized FERAL. It's a competent fighter with high hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to nothing, every 5 turns.

It has extremely high morale and it's quite aggressive. Being a FERAL, it's afraid of FERAL, and can be angered by FERAL.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

Ferals are a diverse group of humans who have completely lost their minds due to the events of the Cataclysm, they are remnants of the original rioters during the early stages of the Cataclysm. They are always hostile and are treated as friendlies by zombies. As expected from their infection, they will inevitably become zombies either when killed and left to revive or over time. To learn more, check out the Dealing with Ferals guide.

( Edit Notes )