Dementia: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=dementia
|name=dementia
|glyph=<nowiki>d</nowiki>
|id=mon_dementia
|color=c_red
|glyph=<nowiki>@</nowiki>
|hitpoints=80
|color=light_gray
|species=species_zombie
|hitpoints=80
|size=MS_MEDIUM
|species=ZOMBIE
|material=flesh
|size=MEDIUM
|difficulty=3
|material=flesh
|aggression=100
|difficulty=3
|speed=105
|aggression=100
|meleesk=5
|speed=100
|meleedamage=1d5
|meleesk=5
|cutdamage=2
|meleedamage=3d4
|dodgesk=1
|cutdamage=2
|basharmor=0
|dodgesk=1
|cutarmor=0
|flag1=SEES
|dropchance=0
|flag2=HEARS
|flag1=SEES
|flag3=SMELLS
|flag2=HEARS
|flag4=WARM
|flag3=SMELLS
|flag5=BASHES
|flag4=WARM
|flag6=GROUP_BASH
|flag5=BASHES
|flag7=BLEED
|flag6=BLEED
|flag8=HUMAN
|flag7=HUMAN
|flag9=POISON
|flag8=POISON
|flag10=REVIVES
|morale=100
|flag11=LEATHER
|ondeath=zombie
|flag12=BONES
|description=An insane individual with many bloody holes on the sides of their shaved head.  Some form of lobotomy has left it with a partially re- animated brain.
|specialabil1=scratch
|specialtime1=15
|morale=100
|default_faction=cult
|ondeath=NORMAL
|description=A crazed individual, the bloody scars on the side of its shaved head suggest some sort of partial lobotomy
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE dementia/doc PAGE DO NOT EDIT HERE*


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{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:zombies]]
[[Category:Cult]]
[[Category:Cult]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 12:12, 23 October 2018

@ dementia

Hitchhiker's Guide:
Stable (0.F-3) - [ dementia ]
Experimental - [ dementia ]

Hit Points 80
Species zombie
Default Faction cult
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 100
Combat
Melee Sk 5
Damage 3d4 bash + 2 cut
Dodge Sk 1
Protection
Bash Armor 0
Cut Armor 0
Other
Special Ab scratch
SA Cooldown 15 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, BLEED, HUMAN, POISON, REVIVES, LEATHER, BONES
Vision 40
Night Vision 1
 A crazed individual, the bloody scars on the side of its shaved head suggest some sort of partial lobotomy 

This creature is a human sized zombie. It's a competent fighter with moderate hit points. It's as fast as you, quite clumsy, has no armor against bashing weapons and no armor against cutting ones (that includes bullets). Its special ability allows it to perform a special scratch attack, every 15 turns.

It has extremely high morale and it's totally aggressive. Being a zombie, it's afraid of nothing in particular, and can be angered by nothing in particular.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, its attacks can make you bleed, can produce human flesh when butchered, is poisonous to eat (produces tainted meat when butchered), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce leather when butchered, can produce bones and sinews when butchered, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens.


(View - Edit Notes )Notes

( Edit Notes )