Zombie soldier: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=zombie soldier
|name=zombie soldier
|glyph=<nowiki>Z</nowiki>
|id=mon_zombie_soldier
|color=c_ltblue
|glyph=<nowiki>Z</nowiki>
|hitpoints=100
|color=light_green_green
|species=species_zombie
|hitpoints=100
|size=MS_MEDIUM
|species=ZOMBIE, HUMAN
|material=FLESH
|size=MEDIUM
|difficulty=20
|material=flesh
|aggression=100
|difficulty=9
|speed=80
|aggression=100
|meleesk=12
|speed=80
|meleedamage=2d4
|meleesk=5
|cutdamage=0
|meleedamage=2d6
|dodgesk=0
|cutdamage=0
|basharmor=8
|dodgesk=1
|cutarmor=16
|basharmor=12
|dropchance=60
|cutarmor=25
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=SMELLS
|flag3=SMELLS
|flag4=WARM
|flag4=WARM
|flag5=BASHES
|flag5=BASHES
|flag6=POISON
|flag6=GROUP_BASH
|flag7=BLEED
|flag7=POISON
|flag8=NO_BREATHE
|flag8=BLEED
|flag9=VIS30
|flag9=NO_BREATHE
|flag10=REVIVES
|flag10=REVIVES
|specialabil=bite
|flag11=BONES
|specialtime=5
|flag12=PUSH_MON
|morale=100
|specialabil1=bite
|ondeath=zombie
|specialtime1=5
|description=This zombie was clearly a soldier before. Its tattered armor gives it strong defense, and it is much more physically fit than most zombies.
|morale=100
|default_faction=zombie
|ondeath=NORMAL
|vision_day=30
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|description=Once a soldier, it is dressed head to toe in combat gear and carries itself rather steadily for a zombie.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
Always found around [[military outpost]]s and [[FEMA camp]]s, but all-too-often as the remnants of a lost patrol or staffing a roadblock. Slightly faster and much tougher than normal zombies, early zombie soldiers should be taken on with care, by leading them into unfavorable terrain. Their armor means early makeshift weapons are much less efficient against them.
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


Zombie soldiers are known to carry military grade loot (ammunition, firearms, military grade tools/electronics, military grade armor, etc). Early on that can be a fortune, later on they're still a good source of [[Kevlar plate]]s for crafting and repairs.
*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE zombie soldier/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.G}}
</noinclude>
</noinclude>

Latest revision as of 13:46, 16 April 2023

Z zombie soldier

Hitchhiker's Guide:
Stable (0.F-3) - [ zombie soldier ]
Experimental - [ zombie soldier ]

Hit Points 100
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 80
Combat
Melee Sk 5
Damage 2d6 bash + 0 cut
Dodge Sk 1
Protection
Bash Armor 12
Cut Armor 25
Other
Special Ab bite
SA Cooldown 5 turns
Aggressiveness 100
Morale 100
Difficulty 9
Flags SEES, HEARS, SMELLS, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, PUSH_MON
Vision 30
Night Vision 3
 Once a soldier, it is dressed head to toe in combat gear and carries itself rather steadily for a zombie. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with very high hit points. It's slower than you, quite clumsy, has high armor against bashing weapons and extremely high armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

Always found around military outposts and FEMA camps, but all-too-often as the remnants of a lost patrol or staffing a roadblock. Slightly faster and much tougher than normal zombies, early zombie soldiers should be taken on with care, by leading them into unfavorable terrain. Their armor means early makeshift weapons are much less efficient against them.

Zombie soldiers are known to carry military grade loot (ammunition, firearms, military grade tools/electronics, military grade armor, etc). Early on that can be a fortune, later on they're still a good source of Kevlar plates for crafting and repairs (firefighter gear is often a lower risk source however).

( Edit Notes )