Fat zombie: Difference between revisions

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<noinclude>{{enemydescription</noinclude>
<!-- Automatically generated by https://github.com/Soyweiser/CDDA-Wiki-Scripts The monsters.py script. Any edits made to this can and will be overwritten. Please contact [[User:Soyweiser|Soyweiser]] if you want make changes to this page.
--><noinclude>{{enemydescription</noinclude>
<includeonly>{{Row/Enemies1</includeonly>
<includeonly>{{Row/Enemies1</includeonly>
|name=fat zombie
|name=fat zombie
|glyph=<nowiki>Z</nowiki>
|id=mon_zombie_fat
|color=c_green
|glyph=<nowiki>Z</nowiki>
|hitpoints=95
|color=green
|species=species_zombie
|hitpoints=95
|size=MS_LARGE
|species=ZOMBIE, HUMAN
|material=FLESH
|size=MEDIUM
|difficulty=3
|material=flesh
|aggression=100
|difficulty=3
|speed=55
|aggression=100
|meleesk=3
|speed=55
|meleedamage=2d4
|meleesk=3
|cutdamage=0
|meleedamage=2d4
|dodgesk=0
|cutdamage=0
|basharmor=5
|basharmor=5
|cutarmor=3
|cutarmor=3
|dropchance=40
|flag1=SEES
|flag1=SEES
|flag2=HEARS
|flag2=HEARS
|flag3=SMELLS
|flag3=SMELLS
|flag4=STUMBLES
|flag4=STUMBLES
|flag5=WARM
|flag5=WARM
|flag6=BASHES
|flag6=BASHES
|flag7=GROUP_BASH
|flag7=GROUP_BASH
|flag8=POISON
|flag8=POISON
|flag9=BLEED
|flag9=BLEED
|flag10=NO_BREATHE
|flag10=NO_BREATHE
|flag11=REVIVES
|flag11=VIS40
|flag12=BONES
|flag12=REVIVES
|flag13=FAT
|specialabil1=bite
|flag14=PUSH_MON
|specialtime1=5
|specialabil1=bite
|morale=100
|specialabil2=scratch
|ondeath=zombie
|specialtime1=5
|description=Stumbling as it moves, this corpse of an overweight human regards its surroundings with an empty black gaze.
|specialtime2=20
|morale=100
|default_faction=zombie
|ondeath=NORMAL
|vision_night=3
|BurnID=mon_zombie_scorched
|BurnName=scorched zombie
|upgrade_group=GROUP_ZOMBIE_FAT
|upgrade_half_life=10
|description=Stumbling as it moves, this corpse of an overweight human regards its surroundings with an empty black gaze.
}}<noinclude>
}}<noinclude>
==Notes==
<div style="margin: 1em; border: 1px solid #aaa; background-color: #white; padding: 5px;">
<!-- *YOUR PERSONAL NOTES AND HINTS GO BELOW HERE* -->
<h2><span class="plainlinks" style="float: right; font-size: small">
([[{{lc:{{PAGENAME}}}}/doc|<span title="View user added notes">View</span>]] - [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</span>Notes</h2>
<!--  


*YOUR PERSONAL NOTES AND HINTS SHOULD GO IN THE fat zombie/doc PAGE DO NOT EDIT HERE*


-->
{{#ifexist:{{lc:{{PAGENAME}}}}/doc| {{:{{lc:{{PAGENAME}}}}/doc}} |}}<!-- list the doc page if it exists-->
<span class="plainlinks" style="font-size: small"><center>( [{{fullurl:{{lc:{{PAGENAME}}}}/doc|action=edit}} <span title="Edit user notes">Edit Notes</span>] )</center></span>
</div>
{{Enemies}}
{{Enemies}}
[[Category:Zombies]]
[[Category:zombies]]
[[Category:humans]]
{{ver|0.D}}
</noinclude>
</noinclude>

Latest revision as of 23:24, 6 November 2018

Z fat zombie

Hitchhiker's Guide:
Stable (0.F-3) - [ fat zombie ]
Experimental - [ fat zombie ]

Hit Points 95
Species ZOMBIE, HUMAN
Default Faction zombie
Size human sized
Weight 81.50 kg
Material flesh
Phase flesh
Speed 55
Combat
Melee Sk 3
Damage 2d4 bash + 0 cut
Dodge Sk 0
Protection
Bash Armor 5
Cut Armor 3
Other
Special Ab bite, scratch
SA Cooldown 5 turns, 20 turns
Aggressiveness 100
Morale 100
Difficulty 3
Flags SEES, HEARS, SMELLS, STUMBLES, WARM, BASHES, GROUP_BASH, POISON, BLEED, NO_BREATHE, REVIVES, BONES, FAT, PUSH_MON
Vision 40
Night Vision 3
 Stumbling as it moves, this corpse of an overweight human regards its surroundings with an empty black gaze. 

This creature is a human sized ZOMBIE, HUMAN. It's a competent fighter with high hit points. It's very slow, clumsy, has moderate armor against bashing weapons and low armor against cutting ones (that includes bullets). Its special ability allows it to bite you, and sometimes bite you nastily, every 5 turns; perform a special scratch attack, every 20 turns.

It has extremely high morale and it's totally aggressive. Being a ZOMBIE, HUMAN, it's afraid of ZOMBIE, HUMAN, and can be angered by ZOMBIE, HUMAN.

It can see, can hear noises, is able to smell characters, stumbles around, is warm blooded (it appears in infrared), can bash destroyable objects in its way (like doors), gets help from surrounding monsters when bashing objects, is poisonous to eat (produces tainted meat when butchered), its attacks can make you bleed, doesn't breathe (it's not affected by smoke, toxic gases, drowning, etc), resuscitates after a few hours (unless its corpse is either smashed to a pulp or butchered), can produce bones and sinews when butchered, can produce fat when butchered, can push creatures out of its way, and nothing else.

Being made of flesh, it's vulnerable to nothing in particular.

When it dies, nothing unusual happens. If it is burned to death it can transform into a scorched zombie.


(View - Edit Notes )Notes

( Edit Notes )